er... did i miss something at the end? did the campaign and finished a fight in an area that was undergoing war and then suddenly it said campaign complete and next screen said something about "but then why do we still have a moon..." with no explanation of how the heck the story got to that point
Dont program disciples to run at low hp when they are facing an archer, its fricken irritating when your in a fight you could have won but your card just takes off running instead and gets gradually shot down
really expected level 3x to be absoulutely terrifying after the last tutorial when it said these tutorials arent nearly enough to prepare you for whats ahead, still really hard but not as bad as expected, thought there'd turns and off beats and tempo changes galore but just turns :P fun game though
for survival use sandworm combined with reaper and skeles until they build up to level 4 then use reaper combined with confusion and fireballs until 12 minutes are up
merchant wheel is waaaay to expensive on credits, it costs half the price of a ship pack and your guaranteed at least a green ship in that, it takes 10+ spins before you land on anything other than matter, tokens or immortalis if your lucky
But but... if YOU were at low health and were up against an archer, wouldn't YOU run? :D