I'm a fan of your work, love the moodiness that is always so prevalent (though I do sometimes question your mental health...) Nice game, loved the rhymes. 4/5
Loved it. It was just hard enough without driving me nuts, and the storyline made sense. My only issues that the dialog was kind of choppy, and the in-game monitors could really use scrollbars. Other than that, great, great game. 5/5
Good game, liked the graphics and the play was deceptively simple. My only issue is that no matter what I did, I couldn't hear any sounds or music. I'm assuming from the little icon at the top that there *should* be some kind of audio...but I didn't hear a thing. (and yes, I made sure I had not muted anything!) Still a good game.
Nice game, it drew me in right away. But I must join with the voices objecting to the chalkboard puzzle. I spent more time on it than I did on the rest of the game, total. And that is *with* the help of the walkthrough! The game itself deserves 4/5 stars, but that foul number grid cost it a star. 3/5
I was excited to see a new Hyptosis game. Not so much after 3 consecutive Flash crashes. I love his work, but I can't play the game if Flash keeps crashing!
Very very frustrated. Something other than just a link to the walkthrough when one asks for help would be nice; as a first-time player I had no idea how the controls worked. I kept trying to use my mouse to fix the fractures. An in-game tutorial level or two would fix that issue, or at least instructions in the Kong window.
Lovely graphics and sound, and fun once I figured out the controls...just give us first timers a few tips before we resort to the full walkthrough.
Interesting premise. The artwork is lovely and the puzzles made sense. I would have appreciated a way to make Lilly walk faster; I think I spent more time watching her walk than I did playing the game. Overall well done. 4/5
Very well done. The puzzles are a challenge, yet once you understand the underlying logic they all make perfect sense. Both music and sound effects help to set the mood, as well as building intensity. I only had one issue, and it is a small one: Does the heroine really have to be that clumsy? Falling as a way of entering a new area is a device best used sparingly; in a game this short once would have been quite enough! That aside, this really was a good game, entertaining, well thought out, and beautifully animated. Well done! 5/5
Finding all 15 monkeys is kind of like naming all 7 dwarves-- for the life of me I couldn't figure out which one I'd missed! It was a nice enough game, good to kill a bit of free time.
Having said that, the hedge maze is completely counter-intuitive; none of the arrows go where logic suggests that they ought to go.
Cute game, but kind of frustrating. I tried the ring on the glass multiple times...mistakenly assuming that one would cut where the air/speaking holes were. I also found the automatic scrolling to be rather distracting. Even so, those things were relatively minor annoyances in a cute, pleasantly distracting game. 3.5 stars, rounded up to 4.
Well done. The story flowed and the puzzles were just challenging enough. The story held my attention, and did a good job of touching the hot-button topic of religion without being obnoxious about it. I'd love to see Dr. Lavender find where these people went, and help her decode more of the story. Once again, well done. 5/5
Well done, as always. Tough enough to be a challenge, while not being frustrating. Excellent music. And once again I sat down to "just play for a few minutes"...only to find I misplaced an hour in the process! Good job, and thank you for sharing your work. 5/5.
HTML5 is very very inconsistent. It would be hard to tell exactly why you had no audio, sorry.