Well, the game starts with a nice concept. You fly around, kill aliens, get new weapons and equipment and kill more aliens, upgrade, kill even more aliens. That is the concept of many games. But then? Except from the little more challenging moment around danger 11, there is nothing. Aliens and weapons are always variants of the same prototypes. And balancing is terrible. You'll soon find yourself just sitting there putting a finger or somthing else on the up-button of your keyboard, and ... BORING!
@JasonM68: If you didn't upgrade improved power lines, you had to manually sell your power, whereby you were not able to let your reactor run idle. Well, you could do this since exotic particles base on vented heat and produced power, not on earned money. But you need money for upgrades, and to raise needed upgrades at least some significant level you'd get wounded fingers. The trick to enable the usage of extreme capacitors is to build many of them to share the heat. This way each capacitor alone will only get some heat so you will be able to use inlets to get the heat out of them.
@Sleepingpill: If a vent can remove 40 heat and hold 10 heat, and you produce 38 heat, all heat is vented away. If you produce 41 heat it vents away 40 heat and stores 1 heat. so when you get "heat problems" the storage of your vents woll be filled slowly.
@Kevincentius: Most people here don't know how this game works. Don't use protiom cells. They can produce much power, but exotic particles are based on the minimum of heat and power. So not increasing your heat means not increasing your particle gain. And as upgrade cost increase exponentially, concentrating on money does not work. My tip: outlets surrounded by vents, 4 vents for 1 outlet, and 1 capacitor for each vent, maximizing the heat that you can remove. And in one corner a square filled with cell produting as much heat as removable.
There IS a prestige upgrade that lets you sell more power per tick, Quantum Buffering. At some point you end up with HALF your area full of capacitors, BUT as you need these capacitors to increase venting power, too, this is not a problem.
COMPLEX:
quad cell: 3*4=12 pulse / power, (3^2)*4=36 heat |
quad cell with 1 quad cell next to it: 4*4=16 pulse / power, (4^2)*4=64 heat |
quad cell with 2 quad cell next to it: 5*4=20 pulse / power, (5^2)*4=100 heat |
quad cell with 3 quad cell next to it: 6*4=24 pulse / power, (6^2)*4=144 heat |
quad cell with 4 quad cell next to it: 7*4=28 pulse / power, (7^2)*4=196 heat |
everything has to be multiplied with the base values a single cell of the tier produces and factoer from upgrades
SIMPLE:
single cell: 1 pulse, 1 power, 1 heat |
single cell with 1 single cell next to it: 2 pulse, 2 power, 2^2=4 heat |
single cell with 2 single cell next to it: 3 pulse, 3 power, 3^2=9 heat |
single cell with 3 single cell next to it: 4 pulse, 4 power, 4^2=16 heat |
single cell with 4 single cell next to it: 5 pulse, 5 power, 5^2=25 heat |
double cell = 2 cells with 1 cell next to it: 2*2=4 pulse / power, (2^2)*2=8 heat |
quad cell = 4 cells with 3 cell next to it: 3*4=12 pulse /power, (3^2)*4=36 heat
@Puqepy: You don't get EP (Exotic Particles) for the money you earn. You get them for the your produced power and removed heat, what ever is less. In most cases you produce much more power than remove heat, thus heat is what your EP will be calculated from. Protium might give you much power, but less EP because it produces less heat.
@rtcvb32: Try to use more than one extreme capacitor. If one generater 2 Qa heat, two generate 1 qa heat each, 4 generate 500T heat each, and so on. This way you schould reach a point where you can place enough vents or outlets around them to get rid of the heat.
Finally: I will still give this game a 5/5 because I like this concept and would play it again, any time. But I'll be waiting for some long term motivation...
Well, I play this game now about three days. The game is really fun, I really like the concept and I think this game has much potential. You have to do a lot of mindwork to counter other decks. This is a good game. But: After two days, I managed to complete campaign. With the gems I earned - mostly from campaign - I was able to buy 2 packs, and to build up a good gold based army. And what to do now? This seems to be the end. I wasn't able to test any crystal or wood based armies, because I don't have approximately enough units to do this. ...and won't in the near future. Maybe I'm mistaken, and I can get foreward by playing the events... And sure, I could buy some for real money... But why should I? There is no campaign to do any more. And even with medium units I'm able to win against others (yes, I could be much better!), but at least, I don't see why to invest time and money here just to see new units...
Well, I did not understand, that this is your point. YES! You will finally want to put as many EP and as much $ into upgrades that allow you to get rid of more heat as you can. BUT: In every other build you would be advised to do the same, however it is much harder to generate this amount of heat without Extreme Capacitors. (Well, you could try to rely on Unleashed Fuel Cells. The advantage would be that you don't need inlets to get the heat into the reactor. But you will have to distribute your EP over more different upgrades, and Ultimate Capacitors are one tier lower than the Extreme ones, so Quantum Buffering will be less powerful. But it might work. Hmmm, I think I will test such a setup tomorrow...)
@taemyr: I don't remember to have written anywhere Extreme Capacitors scaled with those Prestige Upgrades. (Not as this would matter. You can't get more prestige without a prestige reset. Therefore there should be no danger to destroy your reactor this way...) What I meant was, the more power you produce, the more heat you'll get. The only limit is the total amount of heat you can get rid of. It does not matter if this runs with 1Qa power or 100Qa. Or if you need 1 Nefa to produce it or 20. the generell concept is independent. Of course you need some power and you need some reactor capacity. But you would not play without some upgrades to boost your power, either.
Reactor stable @ 47.033Qa /47.048Qa heat, idle @ 78.408Qa power /tick!
(I know, the output on the screenshot is bigger, but that was after some Sx-upgrades and before Prestige... I will beat that tomorrow!)