The music drove me mad. The circus-nightmare reminded me of Nero's Day at Disneyland, and I was just waiting for the cacophonous wave of blips and glitches to come in.
A very good idea, based off a simple (yet effective) AS script. At first, I thought it was just a boring "collect-n-go" sort of game, then at level 4, when the gunners were fully implemented, it became a lot like N. The shadowing effects were, instead of being aesthetic and almost unneeded, an enemy in itself. The last level was wonderful as well, entirely blacking out the world and persuading the user to use the lights as a guide through the terrains. With enough work, this game is bound to be a huge hit!
"You now have 10 Achievement points. You can buy the Black Market now!"
go to get it:
"you need 15 Achevement points to buy the black market" WELL SHIT.