It would be really cool to see some sort of Guild or Team feature in the game! We have world bosses right now that give a collaborative element, but the world boss is still individually competitive because prizes for defeating it are based on individual damage. What if there was a sort of Guilds vs Boss scenario where the Guild with the highest damage gets the most prizes. To take the idea further, what if there were Guild vs Guild tournaments for PvP?
@tales, yes I understand that, but that's what I'm saying the problem is. The whole point of this game is to crush enemies. In real war, the concept of luck does not exist and is reduced to just pure statistics. Imagine if you were an alien leader with a whole fleet of advanced weaponry at your disposal. Suddenly, your whole fleet is wiped out for no conceivable reason by some meager earthly farmers. You would be pretty ticked would you not?
I think the concept of luck takes away from the combat portion of the game. If you army is genuinely stronger and better equipped than the enemy army, your army should win fairly. It makes no sense that 3 mobile tanks should be killed with 3 men with pitchforks simply because of some vague measurement of "luck." It is both unrealistic and inconvenient to have your weapons and troops lost simply because the enemy level 1 farmers had more luck than you. Please remove the luck mechanic, it really does not help the game.
finally got to the end, beat the last country after grueling hard work and strategy, was about to let out a victory cry when the mysterious islands appeared... o.O
FFFFFFFFFFUUUUUUUUUUUUUUUUUUUUU
K, my strategy to get the badge (not going for highscore this time):
But FN Scar, extended magazines, and speed loader, you can then choose between
1. Hollow points
2. Marathon Man + Max HP +100
Choice one is if you just want to quick play and get the badge, if you want to survive a little longer, pick choice 2
For the first 100 kills, you can just stand in front of your base and mow them down, you probably won't even have to move until kill 120, this strategy works really well
+ to keep it alive