Instant turn-off. I heard people saying 'It's a Kingdom Rush Rip-Off', but I wasn't expecting art assets that have been all but copy-and-pasted so crudely. It's my genuine suggestion that this game is a waste of filespace on the website at present.
So, here's a bit of a controversial question: What relation does this game have to "Realm of the Mad God", a game with nigh-identical art assets also here on Kongregate? Pretty sure this one came out first, and of course both are immensely fun games in their own rights.
I remember playing this around when it first trended on Kongregate in 2010. I'll be honest, back then they used to give you a limited number of 'moves' per day, and made you pay through the nose for more. Everyone hated it, everyone hated the game; now that I'm taking another look, I'm genuinely impressed that Edgebee actually removed that function - though some of the game structure still echoes the now-removed game feature (long, winding corridors, making you retrace your own steps for hidden loot, etc.). It's like seeing a scar from a tumour surgery: It's a little unsightly, but ultimately a testament to a better resolution. I only wish it were like that when the game had first made its debut...
Alright, if I could please ask for a button to momentarily pause the day count while we organise things? Or at least make a pause button prominent enough for my low-attention, unperceptive self to see. I always feel really tense rushing to organise training sessions and check other stats as the days click by while I deliberate.
Don't you love it when command drops supplies directly on top of an enemy soldier? Sometimes I think stuff would be easier if they replaced supply drops with bombs.
A major suggestion for next game would be to give the player some sort of close-range defence against guidance-system weaponry, such as missiles and EMP torpedoes that lock on to a target. Modern-day Jets are outfitted with heat flares to ruin the tracking system of incoming missiles, so it would make sense that such technology would still be in use in the future.
I'm suggesting this because of those annoying EMP missiles and thunderbolt torpedoes that are pretty much unavoidable. I always feel annoyed when I hear that dull "thump" that an EMP launch bay makes as it fires and knowing that there's not much I can do to avoid being hit.
Perhaps in the next game all starships could be given a "static array" which would require a moderate amount of energy to activate. This would nullify incoming missiles that require a lock-on and force an aggressor to re-acquire you on their targeting system.
Trick: Set in-game speed to 1.0x. That way by the time you're out of days about 3-5 hours of real-life time should have passed. Which also means that it would be the healthy decision to at least switch games.
"What if he succeeds?" "If he does, the proffessor's invention will stroke him down." ...WHUT?! Since when did this become some sort of erotic fanfiction now the mutants are trying to stroke me down :(.
Okay guys, don't hate on xolor1995's comment just because it's French. Here, I'm Canadian, let me give everyone a half-arsed, broken translation:
"The gameplay is great; a beautiful adventure, with good graphics and incredible gameplay." Now that wasn't so hard, was it?
I love the game, but I think you should make battles less reliant on luck. I find it irritating when I end up losing a soldier because my party failed to hit an enemy twice in a row with an 80% accuracy rating. I realise that, by probability, missing twice in a row even wit h such a high accuracy rating is possible, however in Act II it seems that essentially all enemies have a high evasion rating (40-50% chance to evade damage), this really makes me rage, as even the most carefully thought out tactics can shatter like glass just because my party is having a streak of bad luck.
Additionally, I find the difficulty ratings to be very irksome: On "normal" difficulty I found myself playing through a series of challenging, but entertaining battles followed by a seemingly impossible boss battle (8+ attempts) Yet on "easy" it feels as if the game is handling me with kiddie-gloves.
So, I haven't played this game in quite a while. Today, while I was playing I saw a pair of germans pushing what appeared to be a unique heavy machinegun with a beige support canopy. I though "Well isn't that unique, I wonder what this thing is?" So I moused over, and the description said: "This is a Flak 38, if you've watched 'saving private ryan' then you know what it does." Of course I'm not a hardcore WW2 buff, so my first thought was "Oh, so what IT is exactly that this thing does?" 1 minute later a second Flak 38 takes the field, my poor medic's nerve had been shattered: the first volley had raked my trench, killing 2 riflemen, and engineer, and obliterating my camouflage and barb wire emplacements. The last salvoes of tracers were merely shows, as my few remaining men who hadn't been turned into meaty swiss cheese fled the field, intelligently choosing life over my amusement.
Summary: Watch Saving Private Ryan...