I can tell this is a really well-made game, however I didn't enjoy it for personal reasons. During summer break the LAST thing I want to think about is school.
The base game is pretty good so far, the combat system is thorough and well programmed. However I think I echo everyone's opinion that it would be nice to NOT have to kill your apparent "allies" directly after the insects get killed. In the next version I'm hoping for a randomizer that would dictate if they either attempt to sta you in the back, or altenernatively split the loot amongst themselves. I would also like to see some ability to change the appeareance of your character. This might just be a personal preference however I'd like to be able to play as a regular human being rather than an odd raccoon-human hybrid.
I think this is an overall good game. The combat wasn't spectacular (not boring, however), however it was well programmed and, like many people have stated, the dialogue and plot are fantastic. Although one suggestion for future games would be to give the combat sequences a greater variety of enemies or at least sound effects, the constant "pewpewpewpewpewpewpewpewpew" does get irritating after a while. However overall it's a very good game. 4/5
This game, like many on this site, are more interesting concepts, given music, movement, silhouettes, and the ability to be played so that we imagine it for ourselves. In most shooter games we kill aliens, and the guns we use are tools that we use to protect those who cannot protect themselves. But what happens if violence isn't the answer? I also note how the military isn't actually attempting to kill the family, but they try to kill you, as after you fall the military merely backs off. Not even attempting to understand as the footsoldiers turn tail and run as they see you looming over them. By the time you fall the region has become a war-torn wasteland, the military pulling out every resource to try and kill you. By that time we can see that they've caused considerably more harm than good. I think this is a rephrasal of the age-old concept that occaisonally our better qualities, like peace, love, and understanding are truly the only answers in place of violence.
Surprisingly, I think the most entertaining part of this game are the puzzles, the combat is lacklustre, although that's probably my slow computer making the strength slide for special skills much easier. However I find that the puzzles are both challenging, yet gratifying and easy to reason out.
I don't think this game would get very withering reviews even if the energy system were completely eliminated. The combat is boring, which consists of clicking the "attack" button repeatedly until all the enemy sprites dissapear, or the game asks you to pay money.
Quite honestly I'm surprised that people complain about games like Tyrant and Swords & Potions for using an energy system, but at least those ones give some form of actual gaming experience. If you guys are into mostly text-based games I would highly recommend Steel Curse, which is essentially an improved version of this game (without the energy system)
I remember when I was roughly 8 I used to play on Neopets, on that site haggling included you typing in a suggested price and then the AI will respond with what they think to be a reasonable price. This can continue for about 8 attempts until the AI shopkeep, or seller, stubbornly sets a price and refuses to change. Maybe there could a similar system in this game?
Wow, and people think that Tyrant is money-grubbing... Most games which offer purchased benefits merely point out that if you donate money, they'll give you something, but no. Edgebee is too cool for actually giving people a reason to spend money on them, they just slap you across the face and demand cash.
I find it stupid that instead of running out the front door, people will willingly stop, turn around. Run UPSTAIRS just to throw themselves out of a window....