Nice game, but elevators turn out to be the most important thing in your hotel. Guests get unhappy about elevator wait times, not total trip time, so lots of little elevators only 4 stories deep work better than single long shafts. Which is weird.
It's... an escape game. Most of it was difficult but possible, but a few of the puzzles were completely ridiculous. That eye? Put a water tap in the wall? Why would the game designer think those things would occur to me?
Solid platformer, excellent music, nice atmosphere. Quibbles: some of the death spikes need to be a lot more forgiving, the character is a bit slow, and a little more variety in the background art would be nice.
Controls are too complex for a fast-paced game. Reloading is too leisurely-- doing *anything* takes too damned long. Weapons do miserably low damage... it's just not a good game.
Not a bad idea, but the designers expectations are way too high. You simply cannot mash buttons fast enough to supply the demand, and prices fluctuate so much that profit is nearly impossible. Not a good game.
What is this doing as badge of the day? You can't control your character. Your guy only attacks when he feels like it, not when I tell him to. Seriously, why is this game even here, let alone badge of the day?
Cute, fun, I like this game! My only quibbles are that it's too short, Esther may be a little too fanservice-y, and your inability to arrange your team cuts out a lot of strategic options. None of that stops it from being fun!
Thanks for playing and the feedback.:)