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Game comments and reviews
Apr. 28, 2015
Hmm... figured how to earn all 99 stars and I'm still looking for the easter egg.
Apr. 23, 2015
No strategy at all, for a Tower Defense. More like an idle game than a TD... and Pay to Win.
Mar. 15, 2015
A fine tower defense game, though I personally don't like the way each map increases difficulty, because it places the player at a difficult position (e.g. multiple spawn points or multiple lives points). I think it forces the player to replay the map a few times just to see how many creeps spawn, from which point and where-when he needs to actually act. The bonuses (with gems) seem plain, so no strategy induced. Nevertheless a fine game, even in Alpha stage.
Developer Reply
Thanks for the feedback. We'll add a few more easy levels early on.
Feb. 17, 2015
Too many clicks clicks clicks and clicks. First thing the game teaches you how to play, but not everything. If I knew I can drag and interact with not so obvious items I might had a chance to win. No save function. Too many clicks to move from a place to another, especially if you're stuck. In point and click mystery games the key is having a purpose and finding how to achieve it. In this game, I had no idea why I was gathering lamps and why I needed a doorknob from another world. The music fits with the art well. Shortcut keys for the items would reduce the pain of trying an item all the time. Too many clicks.
>> No save function. The game saves automaticly >>Shortcut keys for the items would reduce the pain of trying an item all the time This one is an mistake, yes. I'll fix that in the next parts
Feb. 01, 2015
The music stops playing if u turn off the sound effects.
Jan. 31, 2015
Cool and unique tower defense game, it is a short one but enjoyable. 5/5 Tip: I suppose u do get bonus levels if you play on accoladegames.com, but if I finished the game I don't wanna replay the levels again. If you want that button to work for players, somehow save & send their progress to that site.
Small game but enjoyable, glad to drop by.
Jan. 30, 2015
Please, mute button for the overly loud intro and menu music.
Nov. 20, 2014
Wonderfully designed gameplay, game, music, everything. Where other games fail... this game shows us how it's done. 5/5
Nov. 17, 2014
So.. the save-load function is a decade old. I just lost 4 battles and the will to keep playing.
Nov. 16, 2014
This game is heroes of might and magic but the strategy turn based becomes adventure, exploration and randomness - idleness (during fight). This is not a copy, it has unique features and gameplay, but I didn't enjoy it so much. First of all, the most interesting part of this game are the fights and all I can do is cast weak spells and wait for the fight to end. Plus I get some overpowered creatures, the ghosts and they suddenly vanish for no apparent reason. The enemy armies can be really weak or really strong, no idea if I must fight or not.
Nov. 11, 2014
Perfect game, no flaws.
Nov. 06, 2014
Cool and fun game! Would love to see better connection handling though, like reconnect to the game with the same players if disconnected, inform the user that he got disconnected other than zombies and players acting weird.
Oct. 31, 2014
I would appreciate some kind of mark of the connection state in the game. I currently have bad internet connection and I am forced to repeat all my actions 2-3 times 'cause I don't know if I'm connected or not.
Oct. 27, 2014
Really wonderful game. One of the best. But... I don't like one detail: You make me to re-play a lot of parts that I don't want to re-play. Like the last boss, I was focused on defeating him and I kept losing from the enemies before him, so annoying. So I end up playing over and over and over the same map, doing the same things, repeating myself so many times, just to get a chance of seeing something different. And when I see it, I get surprised and lose my focus, so I die and cannot reach the same place anytime soon, so I get frustrated. Apart from that, great game, it's obvious that a lot of time and work was spent on this.
The balance is just.... the second time I played without any upgrades I reached level 46 and got bored, so I suicided. After a few plays I unlocked better champions, upgraded them and bought a bunch of HP/Damage boosts only to find out that the monsters got boosted too. So I am at floor 32 with maxed and boosted assassin soon to die. Balance please.
Oct. 25, 2014
Item levels: 999, Rarity: Legendary, Upgrade Item gives me: less than +0.2% of the item's bonus. So if I upgrade my Heavy Laser Lvl999 that has 26942 damage I will gain 52 damage. xD
Hard/Impossible achievement for 100% normal and 100% hard please. I get a hard achievement for playing 3-5 hours reaching 60% progress on normal and no achievement for the rest 4 days? I demand justice! :D
Oct. 21, 2014
Would still be playing this awesome game... if they didn't clear my data... so sad
Oct. 08, 2014
Bug: Upgrading a tower in-game sometimes (significantly) reduces it's damage instead of increasing it. Please fix it.
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