A fine tower defense game, though I personally don't like the way each map increases difficulty, because it places the player at a difficult position (e.g. multiple spawn points or multiple lives points). I think it forces the player to replay the map a few times just to see how many creeps spawn, from which point and where-when he needs to actually act. The bonuses (with gems) seem plain, so no strategy induced. Nevertheless a fine game, even in Alpha stage.
Too many clicks clicks clicks and clicks. First thing the game teaches you how to play, but not everything. If I knew I can drag and interact with not so obvious items I might had a chance to win. No save function. Too many clicks to move from a place to another, especially if you're stuck. In point and click mystery games the key is having a purpose and finding how to achieve it. In this game, I had no idea why I was gathering lamps and why I needed a doorknob from another world. The music fits with the art well. Shortcut keys for the items would reduce the pain of trying an item all the time. Too many clicks.
>> No save function.
The game saves automaticly
>>Shortcut keys for the items would reduce the pain of trying an item all the time
This one is an mistake, yes. I'll fix that in the next parts
Cool and unique tower defense game, it is a short one but enjoyable. 5/5
Tip: I suppose u do get bonus levels if you play on accoladegames.com, but if I finished the game I don't wanna replay the levels again. If you want that button to work for players, somehow save & send their progress to that site.
This game is heroes of might and magic but the strategy turn based becomes adventure, exploration and randomness - idleness (during fight). This is not a copy, it has unique features and gameplay, but I didn't enjoy it so much. First of all, the most interesting part of this game are the fights and all I can do is cast weak spells and wait for the fight to end. Plus I get some overpowered creatures, the ghosts and they suddenly vanish for no apparent reason. The enemy armies can be really weak or really strong, no idea if I must fight or not.
Cool and fun game! Would love to see better connection handling though, like reconnect to the game with the same players if disconnected, inform the user that he got disconnected other than zombies and players acting weird.
I would appreciate some kind of mark of the connection state in the game. I currently have bad internet connection and I am forced to repeat all my actions 2-3 times 'cause I don't know if I'm connected or not.
Really wonderful game. One of the best. But... I don't like one detail: You make me to re-play a lot of parts that I don't want to re-play. Like the last boss, I was focused on defeating him and I kept losing from the enemies before him, so annoying. So I end up playing over and over and over the same map, doing the same things, repeating myself so many times, just to get a chance of seeing something different. And when I see it, I get surprised and lose my focus, so I die and cannot reach the same place anytime soon, so I get frustrated. Apart from that, great game, it's obvious that a lot of time and work was spent on this.
The balance is just.... the second time I played without any upgrades I reached level 46 and got bored, so I suicided. After a few plays I unlocked better champions, upgraded them and bought a bunch of HP/Damage boosts only to find out that the monsters got boosted too. So I am at floor 32 with maxed and boosted assassin soon to die. Balance please.
Item levels: 999, Rarity: Legendary, Upgrade Item gives me: less than +0.2% of the item's bonus. So if I upgrade my Heavy Laser Lvl999 that has 26942 damage I will gain 52 damage. xD
Hard/Impossible achievement for 100% normal and 100% hard please. I get a hard achievement for playing 3-5 hours reaching 60% progress on normal and no achievement for the rest 4 days? I demand justice! :D
Thanks for the feedback. We'll add a few more easy levels early on.