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Game comments and reviews
May. 03, 2012
I'm thinking a nuclear strike wouldn't be so bad, as long as there are balloons.
Apr. 17, 2012
Great game! But I wonder, why when I replace a room with a better one, i can't transfer the curtains, mirror, alarm clock, etc into the new room, or at least re-sell the old TV for some money! Also, how do I kill customers? It's an achievement on the list, and I am feeling bloodthirsty.
Nov. 08, 2011
I am not a big fan of TD games, but this one converted me. Great design, and the perfect level of difficulty to push a player forward to reach the end. Deserves its rating on Kongregate.
Jun. 01, 2011
Just the right level of head-scratching for a fun afternoon diversion. Great job!
How does a game that relies so much on dumb luck get such a high rating?
May. 05, 2011
Sooooo close to a 5/5. If it wasn't for the fact that the game would freeze for 10-15 seconds every time my mouse moved outside the game area, which made throwing boxes nearly impossible, the game would be perfect. Also, I blew up on level 23 for no apparent reason. Odd.
Apr. 29, 2011
Of course, a quick way to blast through these levels is just to pay level 16 several times and gather enough money to collect all upgrades. After that it's actually a challenge not to get 3 stars on every subsequent level.
Nov. 05, 2010
Adding in 'R' to restart a level is about all that's needed to make this (and its predecessor) the most fun I've had on Kongregate. Great, great game!
Jul. 09, 2010
First off, brilliant game. Really enjoyed it. That said, I went through the depths three times (and earned the spelunking badge), but never received the Eye of Intelligence. It's a little frustrating as I'd hoped by the time I'd finished the game thrice over I'd have collected everything I need for medals!
Jun. 28, 2010
Fun at first, but it's a lot of tedious trial-and-error clicking. Finally a game for the obsessive-compulsive.
Jun. 11, 2010
3/5 for being brilliantly fun, and I would crank that up to an easy 5/5 if the controls weren't so dreadfully awful. Trying to navigate the double-swinging axes at the beginning of stage 28 should be a matter of timing and precision, not wondering if the jump button will work or how ridiculously far the character will slide when I land this time. One small tweak and this would be truly outstanding.
May. 18, 2010
This one - like the last one - is simply outstanding. I found this one was a bit harder, especially before acquiring the ability to retrieve the kitty. The challenges were great though, with a brilliantly tricky leap to get the level-9 card. Keep making these, and I'll keep giving 'em a 5/5.
Apr. 21, 2010
I love that I'm the best nut-screwer man. One bug though - Got stuck on 24, when I tried to restart I couldn't click on Restart for some reason. Refreshed and went back to the level. Great game!
Apr. 09, 2010
A couple of horribly-designed levels (and Acid mode shouldn't exist if some of the levels can't be completed in it), but overall, this was 95% pure gold of an add-on for a great game.
Mar. 19, 2010
A few concerns: the coin pick-up seems to 'drop' coins so that I have to move slowly during the carnage. I tried not levelling-up and just hoarding money to get more power-ups but still ran out of cities before I could get them all. And if I eradicate a city, why can't I stick around and pick up all the money? Why shut those doors?
Mar. 18, 2010
Great game - except that the only way to get all the upgrades (and achievements) is to not destroy every city as quickly as you can. Play too well, and you can't beat it.
Mar. 02, 2010
Weak sequel. Relies too much on luck and timing, not enough on puzzle solving for too many of the levels.
Feb. 26, 2010
The first one was much better. Starting at level 16, I spent too much time doing the same thing over and over again just to get that one hair's difference to get it just right. By 25 it was just annoying.
Feb. 05, 2010
This comment has been flagged five yards for encroachment.
Dec. 04, 2009
Great concept. Can't wait to see if a full game gets developed out of this one. Could have great potential as a puzzle/platformer.
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