also, I think you should be able to keep your pet if it dies. I'm tired of waiting for the damn egg to hatch, take it out, and it die, and having to start over again. Just have me not have a pet until I pay a bit to revive it at the pet shop or something.
This is an alright game, but needs considerable usability changes. Movement, menu and inventory are very clunky. By the time I realize I need heals, get through the menu, select the item, select use, I'm dead. Or I make it, and have to trudge all the way back to camp to heal, or wait half an hour for my health to refill.
its.. ok
its trying to pretend to be a tactics game, when its really just "swarm your opponent"
the english is annoying, and the game doesn't bother to mention little things like time limits. But the graphics are kinda cute.
fun game.. I like the awards/rewards
But I always get gooed up or stickied by the purple guys and then an acid or biter rushes me while I'm on the side of the screen. Or amalgam chases me around.
I wish you could set the priorities of your team-mates a bit more clearer, like this IF this or when this then not this.
He keeps trying to kill the boss when the wall is lined with enemies
Is it just me or does this game seem a little too hard? There is just no way I can kill that many enemies quick enough.
I still like the game alot though.
if you pause mid reloading it'd finish it in the pause screen.. so shotguns actually can be useful
and the barrett is amazing, i've got triple headshots
personally I think its much too difficult for a casual gamer. I had my full team of survirors die in aspenwood in one night, and I went down to 9 health trying to fight on my own each night there and in jonestown. Its all about luck, I've wasted many nights going through an entire town trying to find enough supplies to continue.
surrendering should have it ask you if you really want to... my stop/go was stuck on go, so I clicked it, right as a bucaneer party came up to me. I accidentally gave them half of my cargo of narcotics.. damnit.
I've also noticed the odds never seem to obey themselves. I rarely actually proc with rumi's eviscerate, and I'll miss with things with 90%+ more than seems legitimate. I think this game favors the underdog, somehow, because I'll often miss attacks I should definitely hit.
interesting enough.. but ammo and health seems to have been scattered randomly.. I'm stuck with next to no health and I cant find anything, but every once and a while I'll find an area practically overflowing with pick-ups. It'd be fun if there was more purpose, not just wandering around. Objectives, you know?
I had just gotten all items and hit 120k feet... and when I was stocking up on nukes I accidentally hit the clear all data button. *crys*
:(
move this, it doesn't need to be there.
pretty stupid that you cant move if they grab you. there also should be a little time between waves to repair. I didn't like it, probs won't play it again.
I really would like to be able to set patrol paths, spawn points, waypoints and things like that. Ships never follow even simple orders, instead they float off into space. Repair drones heal units with nearly full health, while others are blasted to pieces around them. Units wander around the planets I'm attacking, often going the long way around. This could be a great game, but execution is badly done. Just give the damn things some decent AI.