Mga Komento ni Subtlepineapple

Mga komento at review sa laro

Achievement Unlocked 2

Apr. 01, 2011

5

I was almost finished... my mouse slipped, I hit a bookmark on my toolbar. I come back and EVERYTHING IS FARKING GONE!!!!!

jesus christ. I want to kill myself on the fifth challenge. I died with 6 seconds left on the last night...

Castaway

Jun. 02, 2010

-3

also, I think you should be able to keep your pet if it dies. I'm tired of waiting for the damn egg to hatch, take it out, and it die, and having to start over again. Just have me not have a pet until I pay a bit to revive it at the pet shop or something.

Castaway

Jun. 02, 2010

-1

This is an alright game, but needs considerable usability changes. Movement, menu and inventory are very clunky. By the time I realize I need heals, get through the menu, select the item, select use, I'm dead. Or I make it, and have to trudge all the way back to camp to heal, or wait half an hour for my health to refill.

Civilizations Wars

Apr. 18, 2010

0

its.. ok its trying to pretend to be a tactics game, when its really just "swarm your opponent" the english is annoying, and the game doesn't bother to mention little things like time limits. But the graphics are kinda cute.

Amorphous+

Nov. 30, 2009

0

fun game.. I like the awards/rewards But I always get gooed up or stickied by the purple guys and then an acid or biter rushes me while I'm on the side of the screen. Or amalgam chases me around.

Elona Shooter

Nov. 28, 2009

0

I wish you could set the priorities of your team-mates a bit more clearer, like this IF this or when this then not this. He keeps trying to kill the boss when the wall is lined with enemies

Elona Shooter

Nov. 26, 2009

0

Something I found is that you can kill the little girl on the tower...

Elona Shooter

Nov. 26, 2009

0

Is it just me or does this game seem a little too hard? There is just no way I can kill that many enemies quick enough. I still like the game alot though.

How to Raise a Dragon

Nov. 26, 2009

0

that was... short

The Last Stand

Nov. 22, 2009

0

if you pause mid reloading it'd finish it in the pause screen.. so shotguns actually can be useful and the barrett is amazing, i've got triple headshots

The Last Stand 2

Nov. 21, 2009

0

personally I think its much too difficult for a casual gamer. I had my full team of survirors die in aspenwood in one night, and I went down to 9 health trying to fight on my own each night there and in jonestown. Its all about luck, I've wasted many nights going through an entire town trying to find enough supplies to continue.

Kongai

Nov. 21, 2009

0

something I cant understand is sometimes when me or an enemy has like 3 health left, they'll still die. Very agravating.

Frontier

Nov. 01, 2009

0

surrendering should have it ask you if you really want to... my stop/go was stuck on go, so I clicked it, right as a bucaneer party came up to me. I accidentally gave them half of my cargo of narcotics.. damnit.

Kongai

Oct. 03, 2009

0

I've also noticed the odds never seem to obey themselves. I rarely actually proc with rumi's eviscerate, and I'll miss with things with 90%+ more than seems legitimate. I think this game favors the underdog, somehow, because I'll often miss attacks I should definitely hit.

Kongai

Oct. 03, 2009

0

this game badly needs a mute

interesting enough.. but ammo and health seems to have been scattered randomly.. I'm stuck with next to no health and I cant find anything, but every once and a while I'll find an area practically overflowing with pick-ups. It'd be fun if there was more purpose, not just wandering around. Objectives, you know?

Toss the Turtle

Sep. 15, 2009

0

I had just gotten all items and hit 120k feet... and when I was stocking up on nukes I accidentally hit the clear all data button. *crys* :( move this, it doesn't need to be there.

SAS: Zombie Assault

Sep. 13, 2009

0

pretty stupid that you cant move if they grab you. there also should be a little time between waves to repair. I didn't like it, probs won't play it again.

Eridani

Sep. 09, 2009

0

I really would like to be able to set patrol paths, spawn points, waypoints and things like that. Ships never follow even simple orders, instead they float off into space. Repair drones heal units with nearly full health, while others are blasted to pieces around them. Units wander around the planets I'm attacking, often going the long way around. This could be a great game, but execution is badly done. Just give the damn things some decent AI.