You do realize that making me spend 400+ crystals to get tournament prizes means that decorations that cost crystals are no longer prizes, right? It's not really a reward if I'm literally paying crystals for it anyways. Same for the rewards that are crystals; I pay hundreds of crystals to get... eight crystals back? Not one bit of paying hundreds for bonus prizes makes any sense especially considering the time, effort (and often crystals) that went into earning them.
Medium for the completion badge is absolutely ridiculous. I've seen shorter games get Hard badges simply based on length. The game doesn't lag on my computer, but after about twenty runs on the same level over and over again I've only just beaten the second boss. Even playing perfectly this game is insanely long and repetitive. It's been HOURS. Like, I know these games are old as dirt but if they're still in a quest they're still getting played and should be treated accordingly.
Neat game! The graphics are nice and I like how free-form the floor explorations are; really helps with immersion. Swarm mode is also a pretty neat way to practice for story line. Only complaint is that on some of my swarm runs the Wave, Round, etc. counters (bottom left) always read 0 no matter how many waves I clear. Otherwise it's a solid 5/5. (Also accidentally lighting the furniture on fire is a solid 10/10 experience)
Am I missing something...? I've tried a variety of tactics, including the tips in the comments, and still spend my entire run trading blows with the enemy and never dealing any damage to their base. Honestly, with how long a run takes I wouldn't have bothered playing so many times except that it's a badge in a quest. Length alone should put that badge into Hard territory.
0/5 The analyze button plays the game entirely for you. And, since there's no way for me to mark the squares with notes myself, I can't just ignore it. Where's the fun in a puzzle if I can just click a button and have it show me the answers?
This has a very Zero Escape feel to it in all the best ways. I'm not even through chapter two and I already love it~~ Great job! (Also I would die for Aether. She's a whole 10/10)
This is a very good standalone as a flash game and a very good seed for a game I'd be willing to pay good bucks for. With an added layer of plot and secondary goals it could be a really fantastic game. Really thrilling level design!
This is really confusing without a tutorial... and then there's so many different kind of block currencies to keep track of. Still not 100% sure what's going on with half of these menus and with all of these buildings in town. :/ Flat 1/5 stars; very hard to enjoy a game when you spend most of your time playing it trying to understand what's going on.
It's like a watered down version of Realm Grinder... This game feels rather uninspired and somewhat lazily done, considering the large amount of typos, the lack of capitalization, complete reliance on genre tropes, and the rather bland title. For a game called "Your choice idle" it really only succeeds in the idle aspect, as there's little need for an actual player in this game. The first choice, thus far, seems useless since it looks like I'm running around and waging war on everyone regardless of having not picked the warpath. :/ If there's more to the game that just takes awhile to get to, it could really use a tutorial to tease later functions. The developer should have spent more time on this game before shipping it out.
The game is pretty cute, but very grindy at the end. I agree with other comments that a tractor or something to plant multiple tiles would be nice. More goals/quests would be cool, too. Maybe a town to pick up different types of quests or something? I feel like the whole tile thing looks pretty bland; making them look more like actually squares of farm land (like birds eye view) might spice it up a little? Something like a farmhouse would be cute, but that's just my onion... Do really like that you can use animal products to craft into more complicated products (like milk>cheese); that's always a charm point in farming games to me. I think on a tablet this would be a great game for small children. Good luck with the sequel (if it's still in the plans).
Game is nice a cute, but a relaxing mode (less or no enemy fish) would be nice. Aquarium mode gets really frustrating since you quickly end up with a pair of those big round fish who just won't go away for more than a split second no matter how much you click on them... I only have one mouse and if they constantly have it busy I can't build reefs at all. ^^;;
Nice visuals and an interesting theme. It's short, but I liked it a lot. I do think the first clue should be about clicking the leaves for input... I was stuck on the first riddle thinking I was supposed to type it; whoops!
It's a cute idea, but it needs more polishing. Random words do random things but only in specific situations; instead of solving puzzles, you just monkey some very specific directions (the whole thing feels more like a tutorial!). Level 12 in particular revolves entirely around the player guessing that you want them to use a balloon to activate a switch, which doesn't make any sense. And even with the right solution, there's still a chance the bomb won't launch the letters far enough so you have to start over. Then Level 16 wants you to type fast to push the word off the end or something? Except RemoveMe just keeps jumping up on top of what you're typing if you type too fast. It's more about lucky keyboard smashing. It would be nice to see an updated version of the game at some point with more levels, but the current version isn't worth more than three stars in my eyes.