Games Achievements My Kong Sign In

Swanmay's Comments

Comment

Arkandian Revenant

Play Arkandian Revenant

Sep. 12, 2011

Rating: 3

Another thing I've thought of is that it's difficult to get the stuff you want on items sometimes. Some sort of logical arrangement system would work better for crafting. You put stuff in this pattern, and you use these items to get this effect. Kind of like advanced cocktailcrafting in KoL, where certain ingredients influence the stats of the booze in different ways. It'd make it easier to get what you want, equipment-wise.

Arkandian Revenant

Play Arkandian Revenant

Sep. 12, 2011

Rating: 4

Needs a much better inventory management system. I hate digging around in the storehouse for stuff; ought to be categorized by type for easier browsing. Also ought to be able to compare with what is equipped at the moment from the storehouse as well. Combat is ridiculously laggy. Finally, resources are too scarce, as has been noted many times.

Parasite Strike

Play Parasite Strike

Aug. 30, 2011

Rating: 0

Reminds me a lot of Area 88/UN Squadron. Good stuff.

Penguin Overlords

Play Penguin Overlords

Jul. 19, 2011

Rating: 11

Hotkeys for the skills would be very nice. Like it a lot, but the poor pathfinding can be incredibly frustrating.

Neverending Light

Play Neverending Light

Apr. 18, 2011

Rating: 1

Chasing the dragon around is severely anti-immersive. As I did that part, I went from being spooked and in awe of the atmosphere and production value to being bored and frustrated. If the character can't die, there's no risk and no reason to care.

Bela Kovacs and The Trail of Blood

Play Bela Kovacs and The Trail of Blood

Apr. 09, 2011

Rating: 1

Truly an amazing game. Fascinating plot, wonderfully-done atmosphere, perfectly rendered. It's even actually very intuitive, which is rare for such games, in my opinion. I think this is one of maybe three games I have ever given five stars.

Formula Racer

Play Formula Racer

Apr. 07, 2011

Rating: 2

Seriously, this needs a minimap. I might be wrong, but I thought that was pretty much a genre standard. If you didn't want to do that, you really should have made the maps for race selection far more detailed. (Starting points, obstacles, narrow sections, etc. marked out.) As it is, this is far too dependent upon reaction time. I'm sure that's great for some players, but it's no so good for others.

Front Runner

Play Front Runner

Mar. 30, 2011

Rating: 0

The control scheme is different, but certainly not better.

infect. evolve. repeat. 2

Play infect. evolve. repeat. 2

Mar. 29, 2011

Rating: 0

It'd be nice if there were a way to actually control more of your microbes. Then the levels where you avoid the white blood cells might be reasonable, rather than a total nuisance.

Mech Defender

Play Mech Defender

Mar. 28, 2011

Rating: 4

Pretty easy. My worst enemy was the camera; from some angles it's too difficult to see the entire arena.

Spitfire: 1940

Play Spitfire: 1940

Mar. 27, 2011

Rating: 4

Combat is ridiculously random. Losing five spitfires because a single ME109 pilot knows how to do a barrel roll and mine don't is totally not cool, especially when everything I have has such a high investment cost.

ZitS: the Saviour - Act 1

Play ZitS: the Saviour - Act 1

Mar. 22, 2011

Rating: -2

I agree with the comments that this game is too easy. However, the atmosphere is amazing. I can think of many games which were far harder which I found drastically less exciting.

Hostage Crisis

Play Hostage Crisis

Dec. 08, 2010

Rating: 10

Y'know, this'd be kind of cool if the hostages didn't act like retards.

Toxers

Play Toxers

Dec. 02, 2010

Rating: -1

stun prevention effect seems bugged. Also, I begin to wonder if perhaps '70% chance to hit' does not mean what you think it means.

GunBlood

Play GunBlood

Nov. 27, 2010

Rating: 2

Now, what exactly is '10% difficulty' supposed to mean? Because without cheating, I've been almost-routinely killed in one or two shots. Is this *supposed* to be impossible without cheats?

IntoSpace!

Play IntoSpace!

Nov. 10, 2010

Rating: 5

Zoomed-out view from the get-go would be very helpful. There's no reason for the view to zoom out gradually, from a gameplay perspective, except to make the first 30,000 feet very frustrating.

Undead Highway

Play Undead Highway

Oct. 11, 2010

Rating: 2

I've just had one of the worst days of my life, and taking it out on zombies really helped. Thanks, MOS11Charlie.

Elood

Play Elood

Sep. 12, 2010

Rating: 1

Very interesting. I found this by accident and I'm glad I did. I think it's awesome that shooting costs points; it forces one to trade something for being trigger-happy.

One Step Back

Play One Step Back

Aug. 22, 2010

Rating: 1

Like the idea, but having to basically mark time until the door opens makes it repetitive and boring in parts.

Achievement Unlocked 2

Play Achievement Unlocked 2

Aug. 20, 2010

Rating: 0

The ending was absolutely hilarious and totally worth burning a half-hour. 5/5.

Developers Players Support YouTube TikTok X (Twitter) LinkedIn
Join the conversation Join Discord
Terms of Service Privacy Policy Code of Conduct
© 2025 Kongregate