I try doing the close eyes and click thing. That's how I end up without a helmet and doing zero damage repeatedly with my fists. I guess RNG games aren't for me
This game highlights how bad my luck is. I just click randomly and don't even bother trying to get one specifically. I get no loot, lots of enemies, and stun-locked by bosses.
I don't understand why there is a seemingly infinite number of zombies in every ceiling, it renders a number of areas incredible difficult to pass through, and my best option is to usually quit and start again.
Iceman23 has a comment addressing how certain things rise in cost faster than others for those wondering (No I still don't know the justification behind some of them, but there's a purposeful formula behind it)
Ended up being a chemist (I'm studying biochemistry), with a wife, kid and nice house, living until I was 90. I hope this is a good predictor of life to come.
It's very buggy, I was excited when I saw this but so far it almost seems like it's something someone else made a knockoff of the originals, not a real sequel made by vitaly. Lastly some of the artwork (faces and head especially) looks extremely similar to that of the game adventure quest by artix entertainment.
3/5 purely because of the horse mini game. In all honesty it's too long, and loses it's novelty fast. I found it difficult enough that I almost did not want to take the time to finish
Now that badges have been added I can not seem to be able to play. I completed the game before badges, and now the game loads but when the music starts playing the flash player aborts the scripts, the arcade shows up and nothing is clickable
As has been said, this isn't really necronator 2 so much as its own game. That did disappoint me, as the original necronator is by far one of my favorite games.
This is its own game, and for the most part is very good, but I find it to have one fatal flaw. The unit control/AI is not very well done, I think it may be applying the original necronator/infectionator controls to this game, but so much has changed that I feel this would have to change with it. Too often do I feel like my units are moving along a preplanned path, and if I give orders to them manually, I feel either they go on a suicidal run to whatever I selected, paying no attention to the units who are attacking them, or they will engage the enemy units and then entirely forget about the orders I gave them. As such I feel that this game has the player needing strategy, but not giving them the opportunity to use it, rather I am having to gather an army and simply overpower the enemy along the preplanned path.
the chainsaw appears also underpowered. although some of my quick deaths now appear to be the result of bad timing/luck, the chainsaw seems to do less damage per "hit" than the stake gun, although it may "hit" more often for all i know. i also still feel my health/armor/defense upgrades would be a much needed benefit
the first boss has killed me in one hit(near full health), i feel that its rather unbalanced, there needs to be a way to upgrade defense/health and that would be a balanced solution
try closing your eyes, even seeing the number layout can bias you.