Not reasonably possible I'm afraid. Liquids and other elements seen in 'falling sand'-type games are on a completely different realm. The engines behind those games are specifically build to handle things like that, whereas this engine works better with fewer (but more complex) shapes.
Not reasonably possible I'm afraid. Liquids and other elements seen in 'falling sand'-type games are on a completely different realm. The engines behind those games are specifically build to handle things like that, whereas this engine works better with fewer (but more complex) shapes.