I'd like to see an active, turn-based combat system, where players could have more of a chance (and would have the ability to fight off zombies with strategy rather than luck), and more fun against zombie hordes of all sizes. It could work in waves, so, the first wave of zombies could come out, and you could move your guys in a turn-based fashion, and, depending on their soldier rank (or maybe even have different abilities according to their different traits as well, I.E., a high leadership ranking could taunt zombies to attack him rather than his teammates, or a high builder ranking could build a turret) could have more abilities to deal with zombies, like a head shot ability, or something along those lines. Anyway, I love this game, and I really appreciate your willingness to listen to your fans.
I expected there to be some kind of background story to the fact that there were giant claws picking up enemy dudes the entire game... Maybe like a giant boss made otu of body parts of all the ages?
Features that should be included:
-More Powerups
-Upgrades (Costs money, increase damage, armor, etc.)
-Multiplayer
-Unlockable Content (Soldier Colors, Designs for each tier, soldier types)
-More units (Techtree before game, swordsman, archer, mage, summoner, axeman, maceman, longbowman, militiaman, bomber, etc.)
-Negative Powers (Powers you can send to the enemy, I.E., harder words for 30 seconds)
nevermind, I got 17. Cut the top of the long wooden part first so its slanted (but only a little bit), and then cut at the bottom so it slides down, leveling the metal plank and finishing the level.