Been playing for a while, still looking for the "gorgeous graphs" that are promised in the game's Description. Was hoping for something like https://i0.wp.com/economicsfromthetopdown.com/wp-content/uploads/2019/07/fig_14_final.png?resize=723%2C578&ssl=1 as an example of a visually appealing and communicative graph of lots of data points. Instead, I'm seeing graphics. Not the same at all.
No, really. Better English throughout would be a bit helpful.
And some tooltips for those potions I keep getting, but hardly ever use since I can't remember what they do. Or how many I have left since there's no inventory apparently.
Oh, dear player, we really appreciate your detailed review. Nothing motivates us more than constructive criticism from players. Your feedback basically covers three points: graphics, language, and inventory info.
1. Graphics. We do indeed rate our graphics highly, but we would like to clarify that we do so in comparison to other mobile games with long storylines, which impose certain technical limitations. Within these limitations, content is gradually downloaded to the user's device during gameplay, and we consider these graphics to be excellent.
2. Language. This is a pain point for us, and we are trying to fix it. The root problem is that our writers are not English speakers, and we have to rewrite the text through translation services.
3. Inventory. Please note that the inventory is located in the player's Profile - Backpack, where you can see all potions and items in general.
Does load, but takes a ridiculous amount of time to do so, with browser console showing lots of errors and no indication that the game is going to start until suddenly it does.
Hmmm... I got the achievement & BotD as soon as it loaded. Don't recall ever seeing this game before, though. Noice! I went through the game anyway.
Easy to follow until you get to the upgradeable actions on the first woods screen, where just a bit of explanation would have been helpful. Tooltips on some things so you know what they are for would be helpful too. I don't usually ask for tutorials, but as long as they don't -force- you to do things... And nice to see somebody who works in Polish too, with such good English translation (unlike some Russian developers)! Is it intended that you can start multiple tasks to be running at the same time?
@gangnus Check that you save before exiting, and that the save is loaded properly on resuming. I've been playing since 2016 and have never lost any progress permanently.
@SecretYoosh & jerry4424 This version has essentially been abandoned for years. The Nutaku & Steam versions are still actively supported, but only the SFW & NSFW Nutaku ones share progress.
first, yeh whatever.
Anyway, after being forced through stuff for a while by the tutorial, one thing not mentioned is that clicking the arrow on the bottom right of the battle screen turns on auto ability use. From the untranslated words in a list of Mutant equipment it looks like these are Russian developers. And the game doesn't always check for things you've already done for missions/quests, so I had to make another Makeshift Armor and can't finish "fight in the Arena" until tomorrow because I already used all 10 battles today. Good thing the auto-combat runs in the background so I can do other stuff as long as I don't full-screen them...
Not only do these poor walking moneybags have to pay to get in (hey, why not charge for parking too?), they have to pay to see each animal. I stopped before I got to see if they have to pay to sit down or use a restroom. Or if I - the player - have to pay Kreds to get the badge.
I'm sure I played this game years ago on Facebook, it still has some of the same Engrish, "How do we fing the Lich?". Congrats to Player13 for being on the top of the "STRENGHT" leaderboard. Yep. I stopped playing around the bandit leader too back then. They haven't fixed or changed anything.
So I let the game load while I start scrolling through the comments looking for a walkthrough or "jump to the end" like with the RPGMaker ones, and the achievement comes up that I played this game to the end already. Today. WTF? OK, I'll take it. Next!
Except for keeping only 1 source bar or ore in inventory, I can't seem to stop a smithing process after only 1 product without getting stuck with a Molten * Bar that can't be used for anything but selling it to a store. And if you smelt again, any Molten gets lost and you only get 1 product instead of 2.
Reactive screen sizing is coming in the next update! This game was originally made without Kongregrate in mind, so I made the standard UI size quite a bit bigger.
Oh, dear player, we really appreciate your detailed review. Nothing motivates us more than constructive criticism from players. Your feedback basically covers three points: graphics, language, and inventory info. 1. Graphics. We do indeed rate our graphics highly, but we would like to clarify that we do so in comparison to other mobile games with long storylines, which impose certain technical limitations. Within these limitations, content is gradually downloaded to the user's device during gameplay, and we consider these graphics to be excellent. 2. Language. This is a pain point for us, and we are trying to fix it. The root problem is that our writers are not English speakers, and we have to rewrite the text through translation services. 3. Inventory. Please note that the inventory is located in the player's Profile - Backpack, where you can see all potions and items in general.