Techhead7890's Comments

Game comments and reviews

Rogue Quest - Episode 2

Feb. 16, 2017

3

This is fantastic! The witty dialogue is the best. It's really amazing what you can do with limited animation -- the "Cutscenes*" work just as well without animation because of the sound design is so good. Can't wait for part 3, 5/5!

Developer Reply

Thank you very much! ^_^ Your words are gold to our hearts! We hope the next chapter won't disappoint you, then! :) Have a wonderful day and keep having fun!

Apple Worm

Jan. 17, 2017

2

Fantastic puzzles and I liked the pace. It's like those shuffle puzzles or Rubik's cube -- you learn a few moves and combine them to make larger maneuvers.

Just like Home Alone! Good job Kaitlyn :D

Noob Story

Aug. 20, 2016

1

Good fun, I liked the humour!

Traveller: Within Dirt

Aug. 20, 2016

1

Not bad! I had fun endlessly drifting through space at the end :D

Developer Reply

Hope you didn't end up at this comments section :P

The Hacker

Aug. 20, 2016

1

It's quite tricky to dodge things, as the player's hitbox doesn't follow the image. Sometimes you look fine and then suddenly die. Perhaps make the player a sphere to simplify things?

Developer Reply

I made sure it follows the image just perfectly, maybe a little harder because TLH3 has invisible legs, just try to dodge the bugs quickly and the ERrors slowly.

Planetary Invasion

Aug. 20, 2016

2

Is there an end to the boxes? Or do they just keep marching, frame by frame, 1 pixel to the right, every single time I beg the game to let me save Earth again...? xD

Developer Reply

There is an end, it happens after the big boss (The mothership) which is reached at 55,000 DNA. After that, there is infinity mode, you DO get a special power at infinity mode though, Oblivion. Basically, you do not control whether earth is saved or not, you control when it happens.

Retiring Day

Aug. 07, 2016

1

It goes from fairly easy to extraordinarily hard in 2-2... :/

Tropical Farm Fun

Jul. 03, 2016

-3

You can pick up stacks of items if you click several crates in a row. You can drop off the full stack to storage but not the boat. So this basically makes the picker useless and the shipper amazing!

loops of zen

Apr. 13, 2016

2

It really is like gardening, as I got closer to 20 I needed more and more patience. Sound isn't working for me though, sadly :(

Bond Breaker 2.0

Mar. 24, 2016

1

The spinning-shaking mechanic was really irritating. It obscures situations where better charge positioning is meant to be the right tool for the job (eg 35, transfer charge to the O, 47, push the H+ to the left before bonding). In those levels, there's just enough space to separate the ion for a bit, but not enough to get to the end. The charge mechanics worked well once it was clear that was the method required. Also, as a chemistry student it seems somewhat odd to be separating ionised molecules (eg H2 ^+, O2 ^2+) with physical action. While admittedly I don't deal with ionised molecules, with regular bonds you would need a far stronger source of energy (eg flame) to break up the bonds and separate the molecule.

Developer Reply

Thanks for the feedback. I showed it to one of the scientists I've worked with to make this game -- it sounds like some of the conversations we've had :) Continually trying to figure out what approximations are allowed... and where we need to stick fast and true to the details. I'll note the physical action is supposed to represent you adding heat to the molecules... increasing their thermal energy much like a flame might. Just with your fingers adding the energy, instead of molecular collisions.

Bond Breaker 2.0

Mar. 24, 2016

0

Way more of a physics game than a chemistry game... kinda frustrating at times :(

Baba Yaga

Mar. 22, 2016

1

Nice to have a save feature, it was a decently long game.

Welcome to Winkletown

Feb. 03, 2016

13

Eliminate people based on age, weight, and face first, and use AP sparingly, like hints, to separate the people left behind. If you can, win the first case without any questions to get off on a good start. Dev -- your tutorial ought to show, not tell. By forcing the player to use AP everywhere in the tutorial, you've explained the game terribly. Players learn from what they do, not from what they read. They need to win a case while asking as few questions as possible. You could have shown this by showing two people with the same descriptions, and then getting the player to question one to show he couldn't be the culprit. By deduction the other guy would be guilty, and you would show you don't have to question someone before you arrest them. Finally, a bit of courtesy wouldn't go amiss. You could at least give a note in the "Instructions" box that you mean a British football. All in all I enjoyed the game, but it's been a bitter experience getting there. Ease up a bit, mate.

Destination Kepler

Jan. 09, 2016

3

FYI: crew luck reduces the crew needed to start another mission.

Starlight 2

Jan. 07, 2016

-2

It's kind of disturbing how the mermaid and the Amazon made the mouse end up near their chests... :/

Discovery

Nov. 01, 2015

3

It would be nice to have a confirm on the final ability as well.

Tip of the Tongue

Nov. 01, 2015

2

I agree with crackers. I'm not sure if I suck at platformers or the controls are a little off, but I seem to slide everywhere. The doublejump seems unreliable and I keep crashing into walls and slowing down. Overall those controls were a little too hardcore of an experience for my liking, and I felt like I was beating my head against a wall. But I did like the story and atmosphere...

Penguinz

Oct. 12, 2015

8

If you die, you should be sent back to the shop. That way you can adjust your loadout.

Idle Vikings RPG

Oct. 09, 2015

1

In case you missed it Voldershort, you may substitute higher resources for lower ones.