For the freezing fleet bug (fleet x stay at tile n even when surrender) mainly often occurs with activated "fleet designer updater" Maybe a stop battle, then update and then continue process could help. Next bug when save + load megastructures in joblist will deleted. And Megastructures don't give any bonus, build all 4 but no extras from it.
The low component occurs while drones (worker) on any building is not at cap. When prestige at high level don't forget to buy metalurgist, because fast progress it is 0 and without no drones are produced (bit problematic with autobuy)
Found 2 bugs. First in Automation/AutoSearch. When Max Level reached is 80, it search only 79, but it should search entered Lv70 Zones. Second Bug is in Cards. With Computing Regeneration value is 187/s, but when add card More Computng Value is same 187 (no extra 100%). And a spelling error in Battle - right top corner SStatus - Fleet 1 - Fleet 2 - Fleet 3- Fleet 4 - Fleet 4. For an extra feature, please add a "Auto surrender" Button with value to enter.
A tip for Leadership, when upgrade "the greath poobah" is active. With high Leadership, it take more time to grwo than a small value. When value is smaler than 10e-3 is a good time, else it takes very long before the same amount of LS is produced. With Leadership Matrix setting to 0.01 and "time to fill Leadership" is the best value and low time to get high multiplikator fast. Every point in Leadership slows down the production of its boost. In Mission 7 the LS Matrix should be 0.000001 for best speed.
Climb the Ranks bugged? Have over 10 times first reset at 1e320 LP then reset at 3200 LP, but get not archived. Nothing stands it must be in a row 10 times ^^
It's poorly worded, but it would be 1e308, 1e616, 1e924, ..., ending at 1e3080. Easier to do once you have Auto-War Planning and then you set the Gain to 1e308 and it does it automatically (provided you have enough progress to achieve that!)
Can you add an option to turn of this "stalled" blinking? And for the Improvement: Infinity problem, when retrofit reach it, maybe a new option under the first box appear, when armada weapon reach 1e308 so i can set it so 2000 and every 1e20 it can auto upgraded
Something is bugged. Armada Weapon beyond 1e308 are not working good with auto mode. Have Base Power 2e326 and New Base screen 1e360, improvement 3400%, so my gain option 1e15% get never activated
When refresh boost is smaller than 100%, try refresh page, then it should not use so many workload anymore (actual 16W CPU usage with an i7 9700k, but there is another idle game in another tab)
Great! Please feel free to reach out and let me know any feedback or other issues you run into. I do have a couple balancing issues to get through in the next couple of days, but I also suspect that there are more that I am not aware of.
How i can remove LP from Resolve, Resonance and Resource? With Multipliers 24.09 , 24.56 and 3643 the first mission feels very long (1h playtime for only 1:25:00 war time?)
You can't (re)move those around once invested (unless you buy the abilities). Those multipliers are helping you out though, so you wouldn't want to remove them - unless I am missing something? Resolve increases how fast you get Total Skill, Resonance increases your Leadership effect, and Resource gives you a multiplier to generating Starfight.
Game runs with 20-30 fps with cpu energy saved (around 8W CPU Package)around. Without energy saved, game runs in 20-40fps, but CPU Package grows to 34W, even with 9700k, FireFox 74.0|64bit. This is to much for a browser game.
Lower CPS while BobnLove is in formation is really simple with math. 3 Pi with each 1M/s give Bob L1 1M/s (3x1M/3), but add an Alpha with only 1/s change the average from Bob to (1M+1)/4 to 250k/s, so CPS lose 750k
It's poorly worded, but it would be 1e308, 1e616, 1e924, ..., ending at 1e3080. Easier to do once you have Auto-War Planning and then you set the Gain to 1e308 and it does it automatically (provided you have enough progress to achieve that!)