At 1500 Generators with 25x buying it is begin to lag when purchase, at 200+Generatos is is more terrible (need around 30sec with autoclick to get max)
will there be a buy x100 or buy max button?
1. Why there is no forum (only this message board?)
2. Local Saves. Are they broken since kongregate uses only https? (last update is before the change of kongragate, after many games local save functions are gone)
3. While do challange, save to cloud and reset lab is reseted. Don't know, if the last "rp on next lab" are include in the reset or lost
Next Bug: when work in forest and it is empty, workers who worked in there not reset to idle state after forest is gone. So next task to multiply is not clearable (Because no idle worker)
A Info-Button, where you can see controls, little infos (click on bars from work to increase selected work (Bug?: even when worker sleeping you gather berries, water... by clicking the bars))
For Hard Reset in FireFox (Begin with Vortex 0, but have relics & Kongshop items because they are saved at server):
Close Game ||
Open Explorer ||
In Address use %appdata% ||
go to AppData\Roaming\Mozilla\Firefox\Profiles\[any numberrs and letters]\storage\ ||
next ||
default\https+++game278577.konggames.com ||
(when firefox is not closed:) ||
temporary\https+++game278577.konggames.com ||
and delete the 2 https* folder. Open the game and choose local save. ||
Save, save online refresh choose online and you have V0 with all own shop items and relics
Update is bugged. This reset should be one time only, but now, i must start farming again the qhole way in Vortex 3 (RP lost from over 140 Mio to 0, Dark Matter from 26/30 to -6/0). Used Cloud save. First open game 2h after update, make everything like reseach and upgrades, close game open many hours later and progress from days lost (second reset of all Labs + Dar Matter level reset?)
Exp and Levels should be persistent, challange should have a goal and give extra exp/levels. After Reset it should give all skill points back and reset tree. Otherwise it is very boring to start every time at Lv 1
Btw. increasing by 100% means 100%+100%. So Meat packaging sould be around 500% at Lv 4 not 105,33%. Maybe missing a sign ( x = factor --7 x += factor)
Oh yes I do seem to have left that somewhat wrong, the descriptions don't appear to make much sense, thank you for bringing that to my attention. I will try to resolve that with today's update. Thanks!
Efficiency upgrades broken. It is not increasing the factor, it overwrite the factor. (e.g. Meat Packaging Level 3 105,33% (417,93$+13,66$ max profit), Level 4 105,33% (417,93$+13,66$ max profit) but should be higher (Level 1+2+3+4 not only Level 4 alone).
Oh my never mind I read your comment expecting something different, but then when I was testing again I realized that it was extremely broken, so sorry for not understanding, and thank you very much for finding this major problem.
ow i see my mistake ^^ after delete old save, settings changed back to normal (talent cost 1k15). I use digits 2 (1e45), but the 1e15 or 1k5 should be logical the correct price for shards tree to start (when seeing the starts of the other trees)
For cheap shards-talent tree: To pay for Rank 0 1e15 and not 1e45 first export and save it in notepad and close game. then search in appdata, roaming, mozilla, firefox, profiles, (actual profile), storage, default, https+++game283835.konggames.com and delete it this folder. Open the game, import the save-text and you have the cheaper shards- talent tree and not the bugged with ^3 costs
Bug: When clearing Browser cache and import save shards boost cost is 1e15, after a while it is increased to 1e45. Shards treasure grow and power from 1e17 to 1e51, talent building to 1e72.
Because I did a hotfix after first update and you was playing with the old build READ NEWS next time, I update stuff in real time there.