Short and very sweet. The goofy charm was what really drew me in, but the solid mechanics were what kept me playing through the end. I really like how the upgrades actually change the way you play the game (you can go from playing a dodgy and defensive style to run-and-gun, or a cover fighter who plays the corners).
I very much look forward to part two! My hope is that you will expand the mechanics, but do so in a way that keeps the focus and polish that made this entry so much fun. Cheers!
Absolutely love the game! Simple rules that lead to complex, thoughtful gameplay always makes the best puzzle games. I also love the customization. It makes the difficulty ramp exactly as you want it to, and really increases the replay. Keeps crashing flash for me, though. Like, a lot. Anyway, after a bug fix or two, an easy 5 stars!
This was fun! Thoughtful design, and some nice details. I like especially that as you progress, you have to start planning for problems BEFORE they become problems, and it's satisfying when you manage to shift these interlocking scales ~just so~. In addition to the interface suggestions I've seen, you should consider adding some longer-duration events. The possibility of a sudden loss keeps you on your toes, but learning that the one resource you're just squeaking by on will be at half capacity (or whatever) for X turns would be an intense moment; weighing expensive choices while watching your scant reserve bleed into space... Anyway, I think you've got a talent for this, and I'm eager to see what you do next!
If you have twitchy controls during boss fights, don't constantly hold down the mouse button. The engines stay on as long as you hold left click, so once you're in a safe spot, lay off the gas and you stay put. Bump for others if you find this helpful.
I think the reason that people hate the top right link so much is the perspective. The diagonal-layout isometric view means that the link is *directly* in the path fully 25% of the time when you're trying to scout carefully, or make the most of ranged attacks.
I hadn't thought about the movie Flubber for years, so I got a huge rush of nostalgia when I saw the ambulance's suspension..... Also the nurses on level two managed to hurt the patient before he even made it to the truck.
If you're having trouble with Region Bosses, find and level a pet with the Fireball spell. The damage per round persists and keeps stacking over multiple encounters with each boss. See one a few times, and you'll soon be be doing several hundred extra damage per round.
AHA! I discovered why I had problems reaching expert. the bonus points tick down in REAL TIME, and are unaffected by the speed multipliers. Playing at x3 means you can space the waves out three times as much, while earning the same points.
Lol, 7seas, I *DARE* you to make the cursor bouncier. A nice rendition of the genre, I like the variety of typefaces, but the hardest part of the game is wrestling with the interface.
The random elements in this game ensure that each level falls into one of two categories. Either you get the blocks you need, and its very very easy, or your only removal options are for blocks found only at the bottom, and you fail immediately. Either way, not very fun. 2/5
lololol