I love it. Not often I give a 5/5 but from the word go I was having fun with it. Simple, but just enough strategy to keep it interesting. One minor nigling point, it would be nice to be able to change waypoints after setting a unit without having to undo all drops. Also, as Tredbull mentioned, it would be nice to be able to keep previous mercs in an "inventory" style system and we could pick and choose the 5 we want to use for that battle. It's great that you guys named the characters and give them semi-unique stats and the ability to upgrade them, but that's kind of lost when we need replace them every so often. 5/5
I don't mind a game that takes an existing game or game genre and tries to improve on it. But this one utterly fails at improving on it's obvious predecessor, Shopping Cart Hero. The music is incredibly repetitive to the point of aggravating, the controls are kludgy and stiff. Is there a reason for the right/up arrow keys to start? There doesn't seem to be any difference no matter when I get in the "portapotty", and there's certainly no indicator of a "best time to get in" is, a la SCH. I see that you can buy tricks, but aren't there any default tricks you can do to start with? At the very least a basic roll or such? I know, expecting that from something as bulky as a Johnny-on-the-Spot is kinda unrealistic... maybe you should've used something more fun? Maybe a toilet. :P I see no real improved value here, nothing new is brought to the table. 2/5 You get the extra 1 because, well, it didn't make me want to kill myself and the music can be muted. :)
@chad You don't lose if your castle is destroyed, you jump out of the castle and continue on foot. It's when *you* die that you lose. That being said, I just realized I never voted for this game. Lessee... the sounds make me want to hit a cat with another cat just because the resulting screeching might drown out the homemade "phbt" sounds. There's no [obvious] autofire, so my wrist/fingers hate you. If there is, I'm sorry, but it should simply require pressing the fire button and holding it, if anything. There are 4 aiming schemes, which is unique and cool, but they all kinda suck, so that kinda takes away from that unique/coolness. However... I did play the game quite a bit, so there's a draw there somewhere. I'll give it a 3/5.
Bugs kinda kill the fun. Like monsters that can't be targeted by towers so you have to save up enough Blessing to manually kill them. That was no fun. Otherwise, not bad. Interesting concept. A little too.... fast paced, hard to tell what's going on, monsters blend in with the background. Impossible to see what's going on "at a glance". Overall, not terrible, but could use a lot of "little" things to make it better. Worth a 4/5 though.
Fun, simple concept. Definitely needs some adjustments and balancing. The cost of things (especially wall repair) is pretty exhorbitant and the repairers work too slow. Graphical differences as guys level would be nice too, it would be nice to know which guys are level 1, 2, 3, etc at a glance. Units gaining XP is great, but upgrades for unit (i.e. weapons/armor/grenades) would be very nice too. I think it's a good basis with lots of potential for a very good if not great tower defense (literally) game. 4/5
Everyone go play this one, it's way better: http://www.kongregate.com/games/dilukas/fasttrack s the same game, so everyone should go flag it. I hate imposters.
I guess I've played worse Flash-based 3rd-person behind-the-car racers on Kong... can't think of them though offhand. This one's pretty bad, like someone's very first try at a Flash game. Which if it is, kudos to them, I hope they keep at it and make it better. Upgrades don't seem to do much, and most have stats that are the same regardless of which level you choose, there are random "crash" sounds when there doesn't seem to be any impacts going on. A rearview mirror should be standard. (maybe the random crashes are cars behind me?) Car selection, even for first time playing, is weak (i.e. 1 car, same color). Gameplay isn't too, too bad, kinda reminds me a lot of Outrun or the original Need4Speed. Oh and as already mentioned, the icon for turning the sound off doesn't turn off the music, only the game sound. That's not cool, as music is usually the thing I want shut off in a game (usually so I can listen to my own). 2/5
Don't claim stolen without providing some more evidence than just "being new", maybe he's a dev who's been producing games for other sites and this is his first time on Kong so he's posting all of his older games. Nothing wrong with that.
However, it really is stolen, as seen here:
http://www.kongregate.com/games/7Seas/fasttrack
Yeah the controls are definitely a little too twitchy I think, maybe it's just me. Fun to play with but frustratin to actually climb, couldn't get half way up the second round. 3/5
Hmmm... controls are weird and a little twitchy. Music and background are nice enough (I might be biased, I like how red and gray go together). The physics are a little odd. Definitely makes for some challenge. Will play some more before making a final rating. :)