Referring to what BurnerR said,
"You're a mean one, Mr. Grinch.
You're a fast-forward button thief.
You're as circuitous as a snail,
You're as lazy as a leaf, Mr. Gri-INCH!
This game could be a Kongregate classic if it weren't for the one flaw, that without the ability to fast-forward, it's slower than a starfish lying outside of the water current in the... GREAT BARRIER REEF! (da na na na na na, da na na na na na...)
This isn't that great of a Papa Louie game. Pizzeria and Burgeria were okay, Taco Mia was good, Freezeria, Wingeria and Hot Doggeria were great (some of the greatest games I've played on Kongregate), but this ranks with Pancakeria as one of those ideas that just didn't work out well.
Next time, try to make something that actually could work as a Papa Louie game. Try maybe Papa's Subberia.
The concept of this game, is a good one. I especially like the multiple endings incorporated into this game. There's just one problem with it. It needs a sequel. Build upon this original, but simple, idea, and add a little complexity to it. For example, you could incorporate some elements from "Gain Ground" (a very underrated game on the Sega Genesis) into the game. Just imagine how that would work: Not only you must choose who lives and who dies, but you must rescue others trapped in the building, and become part of your party (until they, too, die). Of course, that would mean the game would have to be much longer, and have bigger levels, but that minor change to the formula might help in the long run.
We need more levels. Customizeable levels. Levels in which we have to fight more than 10 hydras. Levels in which we have to fight horses, hippos, ducks, hamsters, giraffes and hydras, all in one.
In fact, here's one that I'd like to see the most: let's have a hydra level in which, like the hydras in Norse mythology, when you kill one head, it grows two in its place.