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Game comments and reviews
Apr. 05, 2020
Blaine the train is a pain, and that is the truth. Built by the old people. Saw Fedic station, too. (Maine station, as well... is that just a direct reference to King's home state?) Between that reference and all these stations from dead / dying worlds, the date kinda makes a little more sense...
Mar. 13, 2020
I'm probably just dumb, but what does the "Basic fuser" upgrade through medals do? It... unlocks the Next Fuse bar at the bottom left, just above the Next Spawn bar? But Next Fuse was active immediately upon opening the game initially. So is this an upgrade to burn 100k medals that does absolutely nothing?
Developer Reply
It wasn't supposed to even be there, sorry about that. I will correct that asap.
Sep. 24, 2019
Interesting little game -- had fun with it. Not knowing what each ball type did before purchasing was both annoying AND exciting. Didn't like that the upgrade panel covers the center of the play field; I could figure out was the greens were doing, but I never saw the animation until I'd bought all the balls and there was no reason to close the upgrades until then. At worst, an option to make that panel semi-transparent would be nice.
Sep. 23, 2019
Not a bad little game! Constructive feedback -- When coins are greater than 1 million, the number is incorrectly displayed in "Restart & Spend" menu (shows only six digits). In R&S menu, there's no need to list cents on upgrade costs because everything is sold in full dollar amounts. Because the turret can't distinguish enemy health & how many bullets are required to destroy it, the turret tends to sit still waiting for a block to die; the block spawn rate increase in later waves gets so high that the turret can't react fast enough to get to all the blocks. Relying on shield strength to progress is pretty lame. Dunno if it's possible to implement, but an upgrade that increases bullet speed would make the turret more mobile and thus allow for more reliable block destruction.
Aug. 17, 2019
Really enjoying this! Was looking for something like Progress Quest that actually required a bit of user input; coming really close to scratching that itch! Small bit of feedback: Not a fan of how "Progress to Prestige layer X: %" takes the place of "Progress to Prestige Point X: %." Once that happened, I can no longer tell how long I should let each run go before doing a prestige. Can these notifications coexist in different locations? Peace & love!
Nov. 25, 2015
A good idle clicker, ceptri. Like others, I saw a bit of "imbalance" on certain ship production, but otherwise I enjoyed my time. The pace is excellent; I particularly appreciated the fact that there was an appreciable desire to ascend a mere few minutes in some runs after quickly amassing high amounts of PPI. Being able to jet through all the content in days instead of the usual weeks or months one might find in other idle games means this one didn't overstay its welcome. Very pleasurable overall. 5 stars from me!
Oct. 04, 2015
1h 31m 17s. Earth was closer relatively closer to them than I am to an ocean. ...I need some hyperdrives...
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