Once more incase the dev reads these (I love this game btw) after spending all the money I make from levels 1-103 (the leves where I 1 click things) my damage is 47.77 AD, now I one shot everything till the boss of floor 200 ( he has 50.6AD health) if I spend all the money I made till this boss, I go to 37.62 AF, it starts to fall off but still no reason I should not skip till floor 300 with the money I would of made, or at least make it so we just fight the boss's for those floors, so it's 300 fights, not 1500 fights.
To add the basic enemies of level 100 have 245.45B health, the boss only has 2.57AA (trillion) the bost of level 103 STILL gets on shot by my starting courser, why did I have to waste 500 seconds of just animation? And by spending money, that's like 1500 seconds or more of just animation, can we get a disable for animations?
There needs to be an option for late game where you can skip to a much higher starting floor. To elaborate, my starting level 1 cursor is doing 5.72aa damage per click. Why am I starting at level 1? even 101? I still 1 click them, there should be some sort of option, without or without increased starting money, that lets you say start at the level where the enemies health is 1 click. Would make there be way less just waiting.
On top of the other 100 glitches and bugs that lead to the very obvious lack of play testing or general care for the people you wanted to play the game. The ranged characters glitching out when fights are initiated from jumping is idiotic.
Okay, you guys somehow did not get this so I am gonna spell it out. THE AI FOR YOUR ALLIES AND THE ENEMY IS THE EXACT SAME. Read that again. They choose a random target to attack, and attack it till it's dead. The enemy only has a max of 4 options that dwindles down to 1. Your allies have a dozens of targets to choose from.
If you somehow did not know this already, for future games, DON"T MAKE PLAYERS RESPAWN WITH 5 AMMO, and don't make enemies that are too close to you not be able to be hit, serious oversights that should have never made it past testing
You claim the weakest fleet attack first, but that is not the case in half the battles I am in. Pretty sure 3 top tier ships is STRONGER then 3 mid tier, yet they went first.
Why do game developers think non retroactive achievements are okay? If you have get 5/10/15 hit combos (sample numbers) I should not have to get 5....wait for the 10 to appear, then get 10. If I get an 80 hit combo, I should get the achievements as soon as the pop up, since I already bloody did it.
If you want a fun skill intensive game....this is NOT that game. This game is 95% luck based at it's best, most times it's 100% luck based. The whole game shows a distinct lack of play testing and just awful design and mechanics.
This is the first game I have ever wished I could give negative stars to, you failed ungodly badly at making a playable game, i actually feel like vomiting, your game is terrible, and you should feel worse.
This game shows a complete lack of understanding in both how Risk functioned as a game (it's balancing points) and how board game mechanics work in general, 1/5