i love the concept but the controls are a pain in the butt. i have failed levels multiples times, despite knowing what i have to do, because i can't get the lines to do what i need them to do with the mouse. not sure how that could be improved but it's a limitation.
would love to finish your game but the lack of a developer response to my formal bug report and my bug report in my comment has really soured me on this experience. as it is, i cannot finish the game. i have no desire to start over.
did a bunch of levels this morning, closed my browser, came back to the game this afternoon, lost all of my progress. i enjoyed the game very much--just replayed all of the progress i lost and kept playing until i was finished. great game, but it looks like others are experiencing the same problem.
not sure, but there may be a bug. SPOILERS: through trial and error, i found all of the cubes before i caught any of the fish. so the first code i entered was K... From a walkthrough I read, it looks like the first code i should have found as I... But I'm worried that because I did K.., the game won't respond to the other codes. I can't get the big angler to appear to eat the fish and the O... code from roasting the fish won't work either. Is there a solution to this problem or am I just screwed?
did the thing with the fish, got the three letter phrase. put it into the machine but nothing happens. used the hint -- and it tells me that i'm doing this correctly. so is this a bug, or have i not correctly solved the puzzle yet?
"Impossible" took me as long to figure out as all of the other levels combined. So satisfying to finally beat that level! I commend you. I could never have devised such a thing.
EXIT FOR LEVEL 56: make a semi-circle around the first-magnet. Avoid the black walls and exit through the purple square on the bottom, next to the square where you entered.
The full version (available on Steam and elsewhere) is pretty great. Landscapes are more varied and dynamic, it's easier to level up, and you can play with a controller. Worth it. As for this version: when it was first available on Kong, power ups were readily available. It seems that in the years since its release that's changed. I think the old thresholds for leveling up are still in place even though the power ups that made achieving those thresholds are now less accessible. The result is an extremely frustrating experience. Keep in mind, though, that this is an ALPHA version. The full version is several magnitudes better.
Says "Download latest flash player" for the Microsoft Edge browser, but Flash is integrated into Edge and according to Adobe's website I am already running the latest flash player.
I really liked this game. Enjoyed the magic rope mechanic immensely. The ending was anticlimactic though--wish there were at least more to the ending cut scene to bring the story to a proper close. While I'm on the subject of wishing, I wish this game were longer!
Once you understand the technique for solving these puzzles, the challenge of the game kind of disappears. I'd like to see some puzzles that are between 6-10 moves. It might also be interesting to see what happens if some pixels are more or less drawn to other pixels. Still, this is a fun concept that I haven't seen implemented like this before.
I love the concept of a platformer that uses dynamic platforms as its major structural element rather than an occasional accent. Very creative! (And yes, frustrating :D )
Anyone struggling to figure out WTF they're doing, here's what I've learned:
(1) Cubes: info.
(2) Boxes: black holes. Info goes in, info does not go out.
(3) Circles: nodes. Info goes through and lights up a box as it moves.
(4) Little Squares: bandwidth.
(5) Loopers: high-bandwidth transceivers.
Information stays at the previous node until there is a path with available bandwidth to carry your signal. Your success will depend upon your ability to get information to cycle through your loopers without choking off your signal by routing through low-bandwidth connections at the wrong times. "Leaving info behind" just means that either it was the endpoint of the pathway OR there was too little bandwidth at the next stop for all of the info to travel there.
Other things:
(A) Tiny squares on your pathways tell you how many times information is cycling along that pathway.
(B) Your signal pathways have a wavelike motion that tells you the direction that information is traveling.
Thanks!