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Vacation Mogul

Play Vacation Mogul

Apr. 09, 2010

Rating: 0

Besides the obvious issue of it cutting off abruptly halfway through, it's a decent game with a number of bugs (Why does "Resume game" on the pause menu cause the round to restart?).

Robot Wants Kitty

Play Robot Wants Kitty

Mar. 23, 2010

Rating: 0

Took me two tries to get badges (and yes, I confirmed my connection), but otherwise an excellent (if short) game.

VVVVVV Demo

Play VVVVVV Demo

Feb. 22, 2010

Rating: 0

The author needs to learn that, the difference between a full-price game and a free game is 100% presentation. Retro graphics + gameplay I could experience on hundreds of free games = no sale.

One Button Bob

Play One Button Bob

Feb. 22, 2010

Rating: 0

Wow... got 202 clicks on my second try. Still a really tough/annoying game, though.

Abduction!

Play Abduction!

Feb. 10, 2010

Rating: 0

Not bad. A fairly challenging game (took me ~10 tries to beat the final boss, though I wasn't fully upgraded...), and largely glitch-free. Still, started to feel a touch repetitive after a while.

Flood Fill

Play Flood Fill

Oct. 29, 2009

Rating: 0

Quite short - I'm sure you could work out a random generator for this game fairly easily, and it would add a lot of replay value. That said, a very relaxing and enjoyable game.

The Gun Game

Play The Gun Game

Oct. 24, 2009

Rating: -1

If only the bullets didn't kill on rebounds... or while lying motionless on the floor. That major glitch made the offense part of campaign a huge pain to play.

Picma

Play Picma

Oct. 14, 2009

Rating: 0

Good concept, annoying execution. In particular, the limited quantity of numbers shown on the side of the board - I spent half my time on high-difficulty levels staring at the pop-out numbers, trying to discern brown, grayed-out brown, gray, and grayed-out gray, all on different backgrounds, and all of it only visible when my cursor is on the correct line. Amazingly annoying, especially for one of my favourite puzzle concepts.

Red Ball 2

Play Red Ball 2

Oct. 07, 2009

Rating: 0

Oh my... nearly impossible without the walkthrough. Finish a tricky sloped level... and you have to leap into the abyss to find a hidden platform? Roll into a spike/acid pit because the level is invisible 2 feet ahead of you? Yuck.

Frontier

Play Frontier

Oct. 03, 2009

Rating: 0

Fun, but seriously glitchy. Get some of the bugs and problems fixed, and I can see this being a top-notch game.

SkyFyre

Play SkyFyre

Sep. 18, 2009

Rating: 0

One simple question: where the heck is the hitbox?!? "A 6x6 box at the end of your weapon"... Sorry, I don't think in pixels. Could you at least make the area obvious?

Medieval Rampage 2

Play Medieval Rampage 2

Sep. 04, 2009

Rating: 0

So, um, yeah... how do I use this spell I bought? Had to refresh the page to get back to the instructions, but nothing there helps. Game really, REALLY needs work on UI and communicating with the player.

Warfare 1944

Play Warfare 1944

Sep. 01, 2009

Rating: 0

One of the easiest 'hard' badges yet. Only level 2 slowed me down - kind of hard to beat MGs when you don't have snipers, fire support, or tanks...

Stickman Madness 3: Stronghold

Play Stickman Madness 3: Stronghold

Aug. 26, 2009

Rating: 0

I'd complain about the lack of a save function... but it gets boring fast anyways - you'll be bored of it within one sitting.

The Next Floor

Play The Next Floor

Aug. 22, 2009

Rating: 0

The elevator mechanic could've been so interesting... but it was kind of pointless. By the end of the game, you'll have an elevator in each spot, which means you can't move around... and it becomes a standard TD game. A real pity.

Multitask

Play Multitask

Aug. 17, 2009

Rating: 0

Phew... got it. Only suggestion to the dev - consider flipping the game horizontally. Keyboards have WASD on the left and the arrow keys on the right - your game has the WASD game on the right and the first arrow-key game on the left. Really annoying sending your table out of balance when you're trying to move your square. ;)

Endless War 4

Play Endless War 4

Aug. 17, 2009

Rating: 0

Buggy grenades, a non-existant pathfinding algorithm, an AI that can't see you while you can shoot it ("hey, something tickles"), graphics that make it impossible to spot live enemies amongst the dead... oh, and most of these bugs were present in Endless War 3, at the very least.

Space Mutants FROM SPACE!

Play Space Mutants FROM SPACE!

Aug. 15, 2009

Rating: 0

Not horrible... but the final boss is bugged. It locks up in the top-left corner. You can kill it by just standing still and firing.

DropSum v2

Play DropSum v2

Aug. 03, 2009

Rating: 0

Not a bad concept, but a fairly poor implementation. There are several glitches - sometimes, a gem hitting the bottom of a combo won't trigger, and by clicking rapidly I managed to drop a gem outside the playing field!

Neuron

Play Neuron

Jul. 11, 2009

Rating: 0

Yay, finally got all the achievements. Good game, and really fun with particles turned up!

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