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Thyraxus' Comments

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Astroflux

Play Astroflux

Jun. 15, 2013

Rating: 8

I'm another one of the players who liked the game initially but left because of the PvP. It's much too easy for high-level griefers to constantly harass low-level players. And the level protection is useless, because the systems that are safe only have enemies that don't give any more XP once you hit the level limit.

Fear Less!

Play Fear Less!

Mar. 12, 2013

Rating: 72

I wonder how many foxes woke up that night after having a nightmare about strolling though a forest, minding their own business, only to be mercilessly being disemboweled by a passing girl with a red bow and a sword...

Band Of Heroes

Play Band Of Heroes

Mar. 04, 2013

Rating: 2

Losing the leader's powers if he gets knocked out is a pretty nasty handicap - couldn't it be possible for one of the team members to become leader if the previous leader is incapacitated?

FPS-MAN

Play FPS-MAN

Mar. 03, 2013

Rating: 2

Awesome. It brings back some pleasant memories of the "Pacman Dungeon" in Ultima Underworld - anyone remember that? Or am I just that old? :D

Surgeon Simulator 2013

Play Surgeon Simulator 2013

Feb. 02, 2013

Rating: -2

The operation was a success, the patient is in a stable condition. I mean, "dead" is about as stable as it gets, right?

Fairway Solitaire

Play Fairway Solitaire

Nov. 03, 2012

Rating: -1

Seriously?! Putting the "App Store" box over a vital part of the user interface instead of unobtrusively in some unoccupied corner? That's not the way to get customers, that's the way to drive them away by pissing them off...

Ragdoll Achievement

Play Ragdoll Achievement

Jun. 25, 2012

Rating: 3

The Captain Pirate achievement seems to be based on way too much dumb luck, that's no fun if you don't happen to complete it by accident.

Endless Migration 2 DEMO

Play Endless Migration 2 DEMO

Jun. 17, 2012

Rating: 7

1) Having to click a dozen times to select a new leader is bothersome, especially when there's a lot of stuff going on, birds being surrounded by auras so you even don't see the red marker anymore, and if you click once too often you have to start over. Why not just let us pick a new leader from the pause screen? 2) The leader should be exempt from being replaced due to the pecking order, so you don't suddenly and unexpectedly lose it's power that you picked it for. 3) Speaking of the pecking order: it seems to keep getting reset between games, should it not be persistent (or maybe it gets reset when you discover a new bird species, I can't say for sure what caused it)

Musaic Box

Play Musaic Box

May. 17, 2012

Rating: 0

I bought the full version for my Android tablet, but the music in this flash version somehow sounds better. Isn't there a full version of this game available in flash? If not, there should be...

Exploit

Play Exploit

May. 16, 2012

Rating: 3

This is exactly like the real thing...

Billy the Pilot

Play Billy the Pilot

May. 12, 2012

Rating: 4616

Sir, we lost 3 of our communication satellites!' - 'How is that possible? Was it the Russians? The Chinese? Aliens?!' - 'Uhm, no, Sir, according to our sensors it was a kid in a cardboard box...

Developer response from ErikSombroek

Like a boss!

Pirateers

Play Pirateers

May. 02, 2012

Rating: 14

I have a great idea! We'll launch some of you guys over to the enemy ship so you can sabotage their guns." - "Uh, captain, do you think that's safe?" - "Shut up and get in that cannon!

Pirateers

Play Pirateers

May. 02, 2012

Rating: 2

The weapon shop could use a "Repair/restock all" button... that would save you lots of (unnecessary) clicking when resupplying between departures.

Fixation

Play Fixation

Apr. 28, 2012

Rating: 2

Anyone who thinks that "games" can not be an artform, or that "artsy" games must be boring, hasn't played this game.

No Demons Allowed

Play No Demons Allowed

Apr. 23, 2012

Rating: 0

Also, the second time you use the "Sloth" (freeze) effect in a level, it does nothing.

Developer response from Bulletlike

Fixed!

No Demons Allowed

Play No Demons Allowed

Apr. 23, 2012

Rating: -3

The trajectory prediction (dotted line) for the RPG is way off, making it essentially useless.

Dawn of the Dragons

Play Dawn of the Dragons

Apr. 21, 2012

Rating: -16

Gah, not another of those "pay us money so we let you endlessly click on meaningless buttons" games. I mean, seriously? Battles where you just have to hit the same button 10 times in a row but nothing really happens (besides a progress bar moving)? Whoowhee - how exciting. NOT! 1/5 - only because there is no way to rate 0 stars.

Sichiken

Play Sichiken

Apr. 20, 2012

Rating: -7

I could go for some Sichiken McNuggets right now...

Switch

Play Switch

Apr. 14, 2012

Rating: 2

While I think that the art, music and overall ambience in this game are top notch, I really don't like the gameplay mechanics. The limited number of switches, combined with there being no clues as to what will be where in which time period before you switch, means that solving the levels is mostly a matter of a lot of trial and error, which I personally find to be highly frustrating.

Mushroom Madness 3

Play Mushroom Madness 3

Nov. 14, 2011

Rating: 2

Instead of auto-click I would have preferred an "auto-charge". I.e. the weapons charges all the time, and it strikes (releasing whatever charge has been built up at that point) when you click the button (instead of hold-to-charge and release-to-strike). Infinite ammo is kind of over-powered, especially if you get a tesla or grenade launcher as the random weapon at the start of the level.

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