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Tidal_Force's Comments

Comment

Absorber

Play Absorber

May. 16, 2020

Rating: 0

Drag doesn't seem to work for me. Enemies I try to drag become semi-transparent and nothing else happens.

love

Play love

May. 14, 2020

Rating: -1

Reminds me of Bontegames games.

Roly-Poly Monsters

Play Roly-Poly Monsters

May. 07, 2020

Rating: -5

I don't mind flash.

Deck Adventurers - Chapter 1

Play Deck Adventurers - Chapter 1

Apr. 28, 2020

Rating: 0

I don't understand. Sometimes enemies randomly attack for double damage for no apparent reason.

Developer response from Junjo

It's not random, all enemies have a fixed sequence of actions. One of those actions in the sequence can be "double-damage attack".

Forest King: Chapter 1

Play Forest King: Chapter 1

Apr. 24, 2020

Rating: 7

Good start. Looking forward to more. I disagree with commenters complaining about double jump. I like it, it's different. Obviously, it means one can't do some things we are used to (like extend jump length/height by jumping at peak), but perhaps you can do something new and unique with this double jump mechanic.

Developer response from Bibbolicious

Thanks for the comment! Check out the new "CHALLENGE MODE" for now while we get started on new chapter content.

Castle Woodwarf 2

Play Castle Woodwarf 2

Apr. 24, 2020

Rating: 2

Memory leaks make it literally unplayable. Also, from the look of it, gem shop requires annoying amount of grind.

Gravity Simulator

Play Gravity Simulator

Apr. 13, 2020

Rating: 1

Oh, it's got adjustable gravity function, nice. I don't think Universe Sandbox (first one) has that. Very nice, can show that 1 is the other exponent producing stable closer orbits.

Gravity Simulator

Play Gravity Simulator

Apr. 13, 2020

Rating: 0

Very cool. Like a browser version of Universe Sandbox.

Why do astronauts float?

Play Why do astronauts float?

Apr. 13, 2020

Rating: 2

This is very well done.

Block Fuser

Play Block Fuser

Mar. 17, 2020

Rating: 2

You should change auto merger to move created block into place that was occupied by leftmost block of the merged pair.

Block Fuser

Play Block Fuser

Mar. 13, 2020

Rating: 2

Longer runs doesn't do anything.

Developer response from Barbasu

Will be corrected in the next patch, thanks.

Absorber

Play Absorber

Mar. 07, 2020

Rating: 8

Autofight needs a "discard pile" feature. There are monsters I absolutely don't want to fight.

Absorber

Play Absorber

Mar. 06, 2020

Rating: 3

There's a bug in skill tree: unlocking topmost minor recovery marks second minor recovery as unlocked too, but does not provide it's benefit.

Absorber

Play Absorber

Feb. 27, 2020

Rating: 2

Stats page wasn't updating, but after another prestige it works properly.

Absorber

Play Absorber

Feb. 25, 2020

Rating: 1

Reflect reflects based on base damage applied, before reduction. That means that last boss (who's unkillable because new enemies don't increase damage), when hit with crit (base dmg:60) receives 20 damage (60base*2crit-100block) and reflects 60 (60base*2crit*0.5reflect). Also, player's block does not diminish damage reflected back to player.

Absorber

Play Absorber

Feb. 25, 2020

Rating: 6

Killing jellyfish does not increase damage.

Absorber

Play Absorber

Feb. 21, 2020

Rating: 0

There is an error in dodge calculation.

Smart Moves Alpha

Play Smart Moves Alpha

Jan. 30, 2020

Rating: 0

Ok, finished, but I still hate how spikes work.

Developer response from algol1011

Thank you for your feedback!)) This is very important for us. You can try 66 levels of the full version of the game. New monsters, new adventures, a map and new smart moves are waiting for you! https://store.steampowered.com/app/1209520/Smart_Moves

Smart Moves Alpha

Play Smart Moves Alpha

Jan. 30, 2020

Rating: -1

Stuck on level 29 and I'm sure game logic is wrong. Game is turn based but animations actually matter... really? Pressing buttons to move too fast can kill you because spike retracting animation FROM TURN BEFORE YOUR CURRENT MOVE hasn't finished yet, but of course after you are already dead, spot is completely safe... srsly? That means that moving onto fully extended spikes is lethal because retracting animation from hasn't finished yet and kills you despite spikes being safe on turn you actually would stand there. This is stupid and I'm pretty sure makes level 29 impossible.

Developer response from algol1011

Thank you for your feedback!)) This is very important for us. You can try 66 levels of the full version of the game. New monsters, new adventures, a map and new smart moves are waiting for you! https://store.steampowered.com/app/1209520/Smart_Moves

Pawnbarian

Play Pawnbarian

Nov. 09, 2019

Rating: -1

Excellent game, but as already mentioned by top comments, upgrades are not very balanced. Cantrips are the most important, shields are next. You want to have as many of both as possible. Since Pawn upgrades are the cheapest and you always go through entire deck before reshuffling there's no point in choosing expensive upgrade over cheap one as you are not getting more mileage out of it. If you can get enough cantrips to chain them reliably, you can easily double your moves in turn, using fewer turns, getting more gold and less blight on level. IMO splashes should have their price halved and should be combined together to compete with cantrip and shield.

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