Good start. Looking forward to more. I disagree with commenters complaining about double jump. I like it, it's different. Obviously, it means one can't do some things we are used to (like extend jump length/height by jumping at peak), but perhaps you can do something new and unique with this double jump mechanic.
Oh, it's got adjustable gravity function, nice. I don't think Universe Sandbox (first one) has that. Very nice, can show that 1 is the other exponent producing stable closer orbits.
Reflect reflects based on base damage applied, before reduction. That means that last boss (who's unkillable because new enemies don't increase damage), when hit with crit (base dmg:60) receives 20 damage (60base*2crit-100block) and reflects 60 (60base*2crit*0.5reflect). Also, player's block does not diminish damage reflected back to player.
Thank you for your feedback!)) This is very important for us. You can try 66 levels of the full version of the game. New monsters, new adventures, a map and new smart moves are waiting for you!
https://store.steampowered.com/app/1209520/Smart_Moves
Stuck on level 29 and I'm sure game logic is wrong. Game is turn based but animations actually matter... really? Pressing buttons to move too fast can kill you because spike retracting animation FROM TURN BEFORE YOUR CURRENT MOVE hasn't finished yet, but of course after you are already dead, spot is completely safe... srsly? That means that moving onto fully extended spikes is lethal because retracting animation from hasn't finished yet and kills you despite spikes being safe on turn you actually would stand there. This is stupid and I'm pretty sure makes level 29 impossible.
Thank you for your feedback!)) This is very important for us. You can try 66 levels of the full version of the game. New monsters, new adventures, a map and new smart moves are waiting for you!
https://store.steampowered.com/app/1209520/Smart_Moves
Excellent game, but as already mentioned by top comments, upgrades are not very balanced. Cantrips are the most important, shields are next. You want to have as many of both as possible. Since Pawn upgrades are the cheapest and you always go through entire deck before reshuffling there's no point in choosing expensive upgrade over cheap one as you are not getting more mileage out of it. If you can get enough cantrips to chain them reliably, you can easily double your moves in turn, using fewer turns, getting more gold and less blight on level. IMO splashes should have their price halved and should be combined together to compete with cantrip and shield.
It's not random, all enemies have a fixed sequence of actions. One of those actions in the sequence can be "double-damage attack".