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Reeelz

Play Reeelz

Nov. 19, 2020

Rating: 1

Still a great game after all this time.

PlanetDefender

Play PlanetDefender

Sep. 09, 2015

Rating: 8

This is a great, short (about 1/2 hour) game. Beautifully polished. Just a few examples: excellent strategic tradeoffs from the first second of play (firepower vs. defense vs. economics); smooth missile retargeting and graphics; dissolving missile contrails... And this game was one of the first flash games on Kong in 2008! This game is so good that I keep coming back to play it over the years, always trying to beat my previous high score and end with more population and money. Kudos to Kevin Lin, the developer. Hope he's gone on to bigger and better things.

World's End Chapter 2

Play World's End Chapter 2

Aug. 01, 2015

Rating: 143

Great strategy game in the vein of Final Fantasy Tactics. Gameplay is polished and excellent. The dialogue is extremely witty, intelligent, and hilarious -- each character has a wonderfully appropriate style, invented words whose meanings are somehow always clear are woven beautifully into cutting yet indirect insults, and the sarcastic remarks with a dose of sexual innuendo that never crosses the line had me laughing out loud many times. I'd love for the dialogue script to be published somewhere, so I can re-read it and enjoy it a few more times. Someone highly intelligent and literate put a lot of love into this game.

Sky Quest

Play Sky Quest

Oct. 21, 2014

Rating: 0

No need to grind. Use all your crystals to craft common (x2). Each time you craft a weapon its damage is always greater than your current weapon. Keep crafting and you'll get weapons and armor that make the game easy. Get good at timing the crafting roulette game. Get thunder weapons and the game will play itself. Don't waste crystals on crafting x5 or x10. Gold and the shop don't matter because it's too much of a grind to get better items. Skills don't really matter either because your weapon damage is so much greater. Drops don't matter because they are based on the level you are playing, but crafting doesn't seem to be. Good luck!

ClickBattle:Madness

Play ClickBattle:Madness

Jan. 05, 2014

Rating: -1

Tips: Click "call reinforcements" a bunch whenever the field isn't full. Then click any matches of 2 or more starting from the back of the field and working forward -- this fires faster because you don't have to wait for the field to shift forward and keeps your combo multiplier increasing. Max mage power and max power first.

Deadly Road Trip

Play Deadly Road Trip

Dec. 12, 2013

Rating: 0

Why does my car suddenly zoom forward? I want to keep my car at the back and at what appears to be random times it zooms forward to the center of the screen (conveniently hitting any mines or running into enemy bullets).

Dungeons of Kong

Play Dungeons of Kong

Nov. 08, 2013

Rating: -2

Amulet of Life doesn't work. Equipped. When killed, I stay dead.

Zombo Buster

Play Zombo Buster

Sep. 17, 2013

Rating: 0

This game doesn't require strategy. Buy every slot. Fill every space with area-affect guys. Upgrade them. Lag computer. Win.

World's End Chapter 1

Play World's End Chapter 1

Jul. 30, 2013

Rating: 2

Tactics: 5 stars. Dialog: 5 stars. Love how each person has their own hilarious, sarcastic style of speaking. Like the line that speaks of "fighting, not buggery...." Not clear? Read the previous line of dialog!

Mini Commando

Play Mini Commando

Jun. 25, 2013

Rating: 0

Sobering point at the end. A game with a stark reminder of reality.

Haven: Prelude

Play Haven: Prelude

Jun. 01, 2013

Rating: 2

Nice space RTS; the ship details are good. Different mission types are pretty good. But are there strategies other than mass ships and tank DarkStar and Vagari in front with shield damage reduction on? Attacking from multiple directions isn't great because you need to punch through enemy armor. Cloaking doesn't seem useful because once the single small ship decloaks it gets destroyed before it can do useful damage. Blink doesn't seem useful without extreme micromanagement. I found for every mission I just mass ships and wait for the (dumb) AI to attack me, because it always does. Position ships so that enemies arrive separately. Throw all money into Darkstar/Vagari shields (a bit into engines to balance fleet speed).

Forgotten Dungeon 2

Play Forgotten Dungeon 2

May. 29, 2013

Rating: 0

Too many bugs. Town portal'ed, then when I came back I was inside a wall and couldn't get out. Multiple TP's didn't help. TP'ed to town, then refreshed browser. When I came back, I had lost a bunch of levels. Also, I think if you ever go back to menu, that ends your game and deletes the save and you need to start from the beginning. Promising, but too many bugs. Too frustrating. Bye.

PlanetDefender

Play PlanetDefender

May. 18, 2013

Rating: 7

This game is really well done. Makes you really think about the best build order to balance protection of your population vs. attack power vs. economics. 5 years after its release I still come back to play it. The fact that it was so polished back in 2008 is even more impressive. Kevin Lin, great job. I hope you're doing something even better now.

Ghost Hacker 2

Play Ghost Hacker 2

May. 15, 2013

Rating: 4

Is level 36 supposed to only have 6 program slots?! I'm having difficulty beating the level with just 6 slots.

Developer response from CoreSector

Check your global upgrades, you might have removed some program slots when playing on challenge mode.

Ultimate Tank War

Play Ultimate Tank War

Mar. 29, 2013

Rating: 4

Gameplay mechanics are messed up. Takes 1 tank to reduce base defense by 1, no matter how expensive the tank is. The only strategy is to go with the fastest, cheapest tanks.

Notebook Wars 3: Unleashed

Play Notebook Wars 3: Unleashed

Nov. 27, 2012

Rating: 1

DPS calculations seem messed up; e.g., upgrading the frag grenade to lv 21 shows 1209 DPS but it's still definitely not better than than starting plasma bomb with 202 DPS.

Hordes and Lords

Play Hordes and Lords

Nov. 01, 2012

Rating: 4

(cont.) 4. Squad history. For example, units that die in battle stay dead, but can be replaced with new recruits. Maybe money doesn't buy weapon and armor upgrades -- only experience through multiple battles makes a unit better. This provides incentive to keep your units alive, and give them experience. 5. A real story or campaign. The current battles seem disconnected, and new units are just "awarded" with no effort. A campaign might start with small squad skirmishes, and gradually get bigger until you're controlling an entire division. It should feel like you're growing or maturing as the campaign progresses. Multiple paths or challenges might force thought-provoking decisions, such as having a battle that awards a catapult squad but is really difficult. Do you want to sacrifice your current veterans now to get the catapults, or bypass them and save your units? For games that have done this strategic aspect very well, see Myth: The Total Codex or Sid Meier's Gettysburg.

Hordes and Lords

Play Hordes and Lords

Nov. 01, 2012

Rating: 3

Really good. Clean gameplay with no lag, especially since simulating each individual person in a squad should really exercise your cpu. A few suggestions: 1. Strategic features. Right now, it seems once 2 squads collide, it's a free-for-all based on weapon, armor rank, and experience. But attacking a squad from behind or the flank should be advantageous. Two or more squads against one could also provide bonuses. Possibly allow terrain with height, so archers and knights might get a bonus for attacking downhill, and holding high ground becomes important. Attaching from forest might provide defensive bonuses 2. Bigger maps, with zoom features, so you can place all your units without crowding each other or the enemy. This will also allow strategic features to play out, such as flanking. 3. Slower pace, also to allow strategic features to play out. (continued next msg)

Paraverse

Play Paraverse

Sep. 21, 2012

Rating: 6

What's wrong with using the mouse to move? WASD is way too frustrating for me.

Hordes of Hordes

Play Hordes of Hordes

Feb. 02, 2012

Rating: 4

Please allow seeing new enemy paths before placing barricades. I keep placing barricades that change paths to avoid my old barricades. Or at least allow selling barricades for full value before starting wave 1.

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