A guide for an active play style(Beginners only)
1.) When the game loads, go into the achievements page and click on the add at the very bottom at the center, it only takes a few seconds but rewards you with 1000 RP. With that RP, upgrade your Faster RP as much as you can.
2.) For the most productive results balance your RP spending in Upgrade Reduction Cost, Faster Bullet Speed, and or Damage Increase.
3.) When all other RP upgrade(Dis-including Space folding[This is useful for late game so if you want to complete the game quickly lose bullet speed and increase this]You will want to upgrade the RP production when the other RP upgrades are more costly)
4.) When you've done all that, upgrade The following in priority... Damage, Max Shots, Launching Power(When if you can't reach the next best income object) I recommend staying on an object until you can one-shot it(This works primarily for a fast earth game but, this is rather difficult in the later half of the game[Space])
For beginners: I would suggest reseting for your first time when you have reached 50-100 PPI. After that I would recommend reseting when you've accumulated around 75%-100% of that previous reset PPI. It well maximize your profit gain as-well as increase the amount of actual playtime you get.
I wish this game still got updated, I love it so much; this is a game I can actually sit in front of and play for a good hour or two, maybe even more. Please return to us, ceptri.
I have a minor suggestion: I think that it would be nice for people with trackpads to be able to tap the trackpad rather than needing to click it. It's the same concept just a little easier to tap the trackpad for some people. Other than this it's a phenomenal game!
I think that a sell all button would be nice. When you get further into the game/leave it open on your browser, it gets a little bit tedious having to sell all of them. Other than that amazing game!
I found that transcending get's difficult around ^90, so my advice would be to transcend once you've doubled the amount of your acquired bits. This maximizes profit and speed it up. This strategy would also be the same as transcending when you reach the amount you have. Hope this speeds up production for any new players.
It's like math class. Teacher: "Alright it's only 3 problems, shouldn't take you too long!" *Looks at paper* Student: "3 problems but A-G on each one... That's what the ending reminded me of.
First off I love the game, but as any other game it has things that could improve. 1.) Instead of individually clicking the upgrades/nano-modules by 100's(Later game). You should add an update which allows you to buy the max that you can afford. This goes for hivemind, and evolve. 2.) I would really like the game to glow 'Hivemind', and 'evolve' when i've got upgrades that can be purchased. Great game, and I hope to see these updates added!
Level 10 was much harder than level 12 in my opinion. Level 12 just requires you to take your time on each block placement. Take your time. That'd be my tip.
How is the medium achievement medium difficulty? Not sure if it's just me, but when playing level 20 on the winter games i struggle way to much. From my perspective it should be a hard achievement.
This is one of the most rage inducing games that i'ver played. This "Medium" badge should definitely be a hard badge, my reasoning behind it is that the keys are so close together for some games that it makes it unbearably difficult to reach 50 on the first gamemode; and even worse 40 on the second. Other than that great game.
Am I missing something with the boss fights? I seem to find myself struggling to push through the campaign with damage. 10k on a structure with 50m HP? I feel like that's strange, maybe i'm wrong with thinking that's the most I can do.
At first I was like: "Ooooh! Another Idle Game? Yes please!" Now after played for 5 hours without tabbing out, I'm thoroughly convinced that it's not an Idle game! You liar! I'm too addicted...
Hi, Tocken_Ninja. Thank you for your comment! It means a lot to us :D