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Game comments and reviews
Jun. 21, 2011
SOOOOOOOOOOOO CUTE!!! That is all!
May. 07, 2011
I like it, but I don't know why.... 4/5
Apr. 05, 2011
First play through done, I really, really like your game. The sequel improved on the pretty much all the components of the first game. However, nothing is perfect and, as such, I have a few complaints and suggestions. 1) I played as a warrior and found that pointing to aim and clicking to attack was kinda lame. That said, I have no real suggestions on how to improve that. 2) Occasionally, (meaning twice in my case) after killing an enemy, the sprite wouldn't disappear, even after leaving the area in which I killed it. I did manage to get rid of it by saving, exiting the main menu, and reloading my game. I, personally, don't know how to fix it, so no suggestions here either. 3) Just a suggestion here, I liked being able to hire lackey/underling guys, and I would like to issue simple commands to my minions. That's it. I love your game. 5/5
Mar. 28, 2011
It's a silly game with undeniable charm, but a mere diversion. Nothing new or challenging. 4/5
Mar. 26, 2011
A REALLY easy and short game of Nazi zombies...
Jan. 30, 2011
I love this game for it's concepts, but execution with some of the powers needs work and a lack story almost lost me. 4/5.
Jan. 28, 2011
COME ON!!!!!!!!!!!! No Spanish?!?!?!?!?!?
Jan. 25, 2011
I completed the game because the game mechanics are pretty good. I can't say that about the non-existent story, but plot obviously wasn't the point of this game. Also, the mechanics aren't perfect by any stretch. The camera is a serious issue, but I won't belabor that point any further. Overall, the game needs to happen faster, maybe by halving the cooldown times. A faster paced game requires more skill than just clicking the buttons in the same pattern every single fight. Also, more varied fights would be awesome. Bosses really didn't matter either... 4/5 improvements necessary.
Oct. 27, 2010
Level 35... Eww... I highly enjoyed your game, but improvements are certainly available, but PeteSF's ideas on adding a sense of progression isn't quite the direction I would take it. The gold/silver/bronze system doesn't fit in this context, because the system hints that the sequence you found isn't good enough and in this game any solution that ends in success is very good. Maybe optional collectibles that you can run through to unlock uber difficult levels or other unlockable goodness. 4/5
Oct. 18, 2010
I love this game. I'm usually pretty long winded, but I've been struck mute.
Oct. 12, 2010
Best walks home ever.
Oct. 11, 2010
An exceptionally well-made game and, in fact, one of two difference games I've cared to finish, a good game is a good game. 5/5
Sep. 24, 2010
Definitely not bad.
Sep. 21, 2010
Call me back when the game is finished. The game is fun for a bit and the premise is interest, but clearly this is not the final product which annoys me. 4/5 for now.
Jul. 21, 2010
Spectacularly difficult, simply genius. I couldn't get past level seven, however I find that to be a plus in this stripped down strategy game. The music fits, the graphics are charming, and the premise; archaic. I love this game. 5/5.
Jun. 15, 2010
I adored this game, so obviously I'll be sad if and when Protector beats it. Personally, I think the voice is a parent; sometimes the voices gives good goals, some bad, and some simply nonsensical and expects you to do them all because for some reason they know better. Only with the exercise of free will and common sense will a child be able to grow to be a man. And I don't mean called a man, names don't matter. I mean actually be a man. 5/5 definitely, thank you.
May. 01, 2010
The sell system is bogus and I don't want to pay real money to play a flash game, but otherwise great.
Apr. 06, 2010
It doesn't need anything, not perfect however.
Mar. 14, 2010
This game is so epic. 'Nuff said.
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