Not much to say that hasn't been said. The game is poorly balanced and unbelievably simple. Even level 3 in hardcore mode takes little more than a single frost tower and a sniper tower to complete. With luck this game will fall into obscurity like so many mediocre games before it.
I really enjoyed this game, but did find myself repeating some words consistently. One of the real problems I have is that the game has a pretty limited vocabulary. Simple words like JUNE and JUPITER aren't valid? Expanding on the game's dictionary would help a lot.
Decent, simple enough concept. Poor implementation. Collision detection is terrible with the character falling through holes well before reaching them and clipping though walls as a result.
Eternity. I believe you still only have one card, but if you look in your card collection that card will have a nice badge showing each time you earned the card.
RetroTV, Maybe you aren't as smart as you think. Members of the chivalry include ranked military officers, as well as any member of a noble family who holds a title, and any member of a royal family.
But you're right. Chivalry and Cavalry are NOT always the same thing.
This game is off to a good start, but the lack of ability to chose which cards will populate the deck severely limits strategy. Too much of the game relies upon sheer luck. Additionally the availability of cards in both the player and opponents decks need to scale better with the power of the cards. Good work, but lots of room to improve in the next iteration.
Another game that tries to capitalize on what others have already done, but fails to realize that what makes those games good is the level of polish that goes into them. This game feels rushed and immature. In games like Tactical Assassin the violence is part of the role you play, in this game the violence and humor are just sophomoric and contrived.
Honestly, this game is not very good. Play control is poor and the game evolves little from beginning to end. The combat design relies too heavily on overpowered stun mechanics that means that as long as the player faces an enemy one on one the player can never loose, and with three enemies or more on the screen at a time the player can never win. This could be a decent game with a little more development time and some effort placed into balancing the combat system.
This game fails at even the most basic concepts of game design, and then compounds that failure with poor implementation. One of the worst games I've played on Kongregate thus far.
A decent game, or more accurately the start of a decent game. The game is short and gets overwhelmingly repetitive. In all, it's a great begining, and well worth a play through.