Amazing quality for a web game, excellent performance as well. My problem with the game is from a design point of view: It severly lacks motivation, imo. In the middle of the cave, everything already started feeling very samey. That's my only big grip with it. As it is, it's already amazing. 5/5 One other note, about the interface: It feels bad when you have the mouse over something and the same UI element shows in the top, as if you had your mouse over an enemy. It is confusing and very unclear, even with the different color. My suggestion: Interactable items show their names above themselves "on mouse over".
In general, great game, nice concept. Some minigames are bad, though. Analytics will surely show you which ones are considered best and worst by the public. There's a conceptual problem, though. After a while, the games you dislike or can't complete will fill most of the screen. There should be some way to remove "horrible" minigames. Maybe removal tokens (either sold as mobile IAP or gained after beating X games).
You're off to something good here. The controls are great indeed. The procedural generation works well too. A meta game (progression? highscores?) and a combo meter would give us more short and long reason to keep playing.
While you're at PC, a suggestion for easy keyboard input:
a) 123 or ASD selects the piece to be played.
b) 123-456-789 or QWE-ASD-ZXC selects the direction.
Maybe pressing twice for confirmation.
Nice game, nice challenges. About precise controls, this is exactly what I would ask. The thrust is too slow, it becomes tedious. But the game is indeed well made and I liked it. Congrats!
Amazing game. I'd like more fluid ux (space should solve everything, instead of mouse) and faster transitions, but that's surely a good idea for a mobile hypercasual.
Hi thanks for letting me know.
I'm not sure weather i can fix it since it's partially a problem with unity (my developing program), but i'll try and look into it.
I know that if you play it on internet it'll give you the following message
____________________________________________________
Please note that your browser is not currently supported for this Unity WebGL content. Press OK if you wish to continue anyway.
________________________________________________________
But if you then select ok the game should then be running anyways. And if you have chrome it works perfectly there.
Suggestions: 1. Tooltips, as everyone is asking. 2. Putting a block in a used slot swaps the positions. 3. Zoom in, zoom out feature. 4. Some place to put spare parts. Putting them aside is not good enough, because when you expand the field, the play area reaches them. 5. Better placement for bought pieces (the spawn position is bad, usually off-screen). 6. Improve the UI for the "production for second". The text is small and its color is bad, not clear enough. --- Interesting blend of puzzle and idle. Congrats! Can lead to something very nice with long term mechanics and quality of life changes.
Hi, thank you for your feedback. I have added the possibility to remove useless blocks and added some tooltips. I will add the rest in a future version.
EDIT: I published an update for the point 1, 3, 5 and 6.
How to play: 1. Connect producers to take blue production to the processor (dollar sign block). Production goes from left to right ___________ 2. Some blocks produce more money (red and yellow), but need to be converted to blue. ___________ 3. Production blocks overheat if too much production goes through them (red bar on the blocks), capping the production flow. ___________ 4. "Cooler" blocks lower the heat of the production blocks. ___________ 5. "Improve" blocks raise the production of the affected blocks and can be chained.
Thanks for your comments! Unfortunately, I can't do that because it will affect the gameplay for bad, is part of the design. :) Thanks or playing!