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Touble & Trouble

Play Touble & Trouble

May. 10, 2020

Rating: 1

Please add "keep pressing to move" controls, instead of each press = one tile.

Developer response from TristanMX

Thanks for your comments! Unfortunately, I can't do that because it will affect the gameplay for bad, is part of the design. :) Thanks or playing!

Exploding Shapes

Play Exploding Shapes

May. 06, 2020

Rating: 2

Nice core. Needs a meta.

H3LLSHOT

Play H3LLSHOT

Apr. 01, 2020

Rating: 1

Asset flop... A copy paste from a complete unity template. https://assetstore.unity.com/packages/templates/fps-microgame-156015

HELLSHOT

Play HELLSHOT

Apr. 01, 2020

Rating: 0

Basically, a copy paste from a complete unity template. https://assetstore.unity.com/packages/templates/fps-microgame-156015

Rum & Gun

Play Rum & Gun

Jan. 10, 2020

Rating: 2

Amazing quality for a web game, excellent performance as well. My problem with the game is from a design point of view: It severly lacks motivation, imo. In the middle of the cave, everything already started feeling very samey. That's my only big grip with it. As it is, it's already amazing. 5/5 One other note, about the interface: It feels bad when you have the mouse over something and the same UI element shows in the top, as if you had your mouse over an enemy. It is confusing and very unclear, even with the different color. My suggestion: Interactable items show their names above themselves "on mouse over".

Developer response from Borington

Thank you for the detailed feedback, I'm really glad you liked the game.

Dots: Revamped! Expansion

Play Dots: Revamped! Expansion

Nov. 26, 2019

Rating: 1

Click many times in the title image for a surprise but...

MiniMissions

Play MiniMissions

Nov. 22, 2019

Rating: 0

In general, great game, nice concept. Some minigames are bad, though. Analytics will surely show you which ones are considered best and worst by the public. There's a conceptual problem, though. After a while, the games you dislike or can't complete will fill most of the screen. There should be some way to remove "horrible" minigames. Maybe removal tokens (either sold as mobile IAP or gained after beating X games).

So Much Money

Play So Much Money

Nov. 14, 2019

Rating: 1

You're off to something good here. The controls are great indeed. The procedural generation works well too. A meta game (progression? highscores?) and a combo meter would give us more short and long reason to keep playing.

Pawnbarian

Play Pawnbarian

Nov. 08, 2019

Rating: 1

The lack of persistent upgrades kills the meta and the satisfaction.

Pawnbarian

Play Pawnbarian

Nov. 08, 2019

Rating: 0

While you're at PC, a suggestion for easy keyboard input: a) 123 or ASD selects the piece to be played. b) 123-456-789 or QWE-ASD-ZXC selects the direction. Maybe pressing twice for confirmation.

Plane Merge: Airport Tycoon

Play Plane Merge: Airport Tycoon

Oct. 11, 2019

Rating: 0

Is the mobile original game yours too?

Square Man Idle

Play Square Man Idle

Jul. 30, 2019

Rating: 0

If the progress or coin value was 5x higher, it would be a much better experience. WAAAAY too slow.

TOMB RUN

Play TOMB RUN

Jun. 24, 2019

Rating: 3

"Tomb of the Mask is an arcade game with an infinite procedurally generated vertical labyrinth." From the description... "Tomb of the Mask..."

Gravity Lander

Play Gravity Lander

May. 10, 2019

Rating: 3

Nice game, nice challenges. About precise controls, this is exactly what I would ask. The thrust is too slow, it becomes tedious. But the game is indeed well made and I liked it. Congrats!

Ripple Jump

Play Ripple Jump

Apr. 22, 2019

Rating: 1

Amazing game. I'd like more fluid ux (space should solve everything, instead of mouse) and faster transitions, but that's surely a good idea for a mobile hypercasual.

Developer response from AndreyUgolnik

Thanks a lot. That is a good idea.

Zombie Shooter

Play Zombie Shooter

Apr. 22, 2019

Rating: 2

Hi, Oscar. The game is not playable on my Firefox browser. Says WebAssembly is not supported. 52.9.0 (32-bit)

Developer response from Oscarthau

Hi thanks for letting me know. I'm not sure weather i can fix it since it's partially a problem with unity (my developing program), but i'll try and look into it. I know that if you play it on internet it'll give you the following message ____________________________________________________ Please note that your browser is not currently supported for this Unity WebGL content. Press OK if you wish to continue anyway. ________________________________________________________ But if you then select ok the game should then be running anyways. And if you have chrome it works perfectly there.

circloO 2

Play circloO 2

Apr. 20, 2019

Rating: 3

10/10 level design. Congratulations!

Microchip Builder

Play Microchip Builder

Apr. 20, 2019

Rating: 56

Suggestions: 1. Tooltips, as everyone is asking. 2. Putting a block in a used slot swaps the positions. 3. Zoom in, zoom out feature. 4. Some place to put spare parts. Putting them aside is not good enough, because when you expand the field, the play area reaches them. 5. Better placement for bought pieces (the spawn position is bad, usually off-screen). 6. Improve the UI for the "production for second". The text is small and its color is bad, not clear enough. --- Interesting blend of puzzle and idle. Congrats! Can lead to something very nice with long term mechanics and quality of life changes.

Developer response from axenlader

Hi, thank you for your feedback. I have added the possibility to remove useless blocks and added some tooltips. I will add the rest in a future version. EDIT: I published an update for the point 1, 3, 5 and 6.

Microchip Builder

Play Microchip Builder

Apr. 20, 2019

Rating: 2

Names of the blocks, left to right: 1. Production1 --- 2. Improve1 --- 3. Forward LB (comes from Left Below, goes forward) --- 4. Forward LT (left top) --- 5. Merge --- 6. Forward BR --- 7. Forward TR --- 8. Convert RB (red to blue) --- 9. Production 2 (produces red) --- 10. Improve 2 --- 11. Convert YB --- 12. Production 3 (produces yellow) --- 13. Improve 3 --- 14. Cooler 1 --- 15. Cooler 2 --- 16. Cooler 3 ___________ Taken from the console log, adapted "IncreaseFlow" to "Cooler".

Microchip Builder

Play Microchip Builder

Apr. 20, 2019

Rating: 0

How to play: 1. Connect producers to take blue production to the processor (dollar sign block). Production goes from left to right ___________ 2. Some blocks produce more money (red and yellow), but need to be converted to blue. ___________ 3. Production blocks overheat if too much production goes through them (red bar on the blocks), capping the production flow. ___________ 4. "Cooler" blocks lower the heat of the production blocks. ___________ 5. "Improve" blocks raise the production of the affected blocks and can be chained.

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