Here's my vertigris solution:
b,6,8;p,10,10;b,3,10;c,4,6;m,11,13,0,1,cluord;m,10,13,180,2,crolww;m,10,8,90,1,cruold;m,3,13,270,2,dlcruowwwwww;m,4,13,180,2,crolwwwwwwww;m,4,8,90,1,wwwwwwclorww;m,6,6,90,1,c11wrruorrdw;
I'm quite proud of it. The number of symbols and elapsed cycles are almost the same. Almost but not quite.
I don't appreciate being forced to do a leap of faith in a puzzle game, as was the case in Level 19. Of all the levels, that one required a zoom out function.
Just as good, if not better than the original. I preferred the old sound and graphics, however. Some of the items are a bit on the small side and I couldn't tell which way the hamster was facing at first. What irritated me, as well, was the randomness of the spy unit. I wasn't entirely sure which item it would copy.
This game is quite fun, but I agree with sgdroopy. There should be the option of using WASD keys. An undo button, however, isn't really that necessary as it would make the puzzle far too easy. Better yet, introduce a limited undo button, meaning that players can only undo a set number of times per level or per game, depending on your whim.
One thing bugs me about this game, which incidentally, wouldn't happen if it weren't a flash-based game. Sometimes, my mouse pointer goes out of the play window without me realising it. That causes a bit of problem, as GunBot ceases to move the way I want him to.
Other than that, this is a very fun game.
A wonderful game, although I personally thought the "save" feature was a bit cheap. I would have preferred returning to the last shop I visited, not the shop before the last one I visited. Still, it makes for a nice challenge. The only real issue I have with this game is the size of the gameplay window and the sprites.
I once had the misfortune of reviewing a game for the DS that featured a character trapped in a sliding tile puzzle. Sounds similar to this game, but it was atrociously boring. The graphics may be simpler in this game, but ultimately Continuity is more fun and free. Having direct control of the character within the sliding tile puzzle ultimately gives the player more satisfaction than does the DS game I had to review. Continuity is a good example of how to add an extra layer of gameplay to a sliding tile puzzle. Not only did the developers win a prize at the 2010 Independent Games Festival, I do believe they have managed to outdo a professional, commercial videogame developer. And to that, I say, bravo!