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Utiru's Comments

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Back to Zombieland

Play Back to Zombieland

Nov. 05, 2014

Rating: 3

So I played this game for 60minutes that felt like 10, and I managed to beat the final quests in the same run I'd finish the game (with only 1 point in stamina remaining to buy everything). That was really awesome that the game was actually following my experience (if I went too much, new enemies would come, if I didn't it'd take more - so that the player can get used on how it is to play) and one of the few really fucking good looking tutorials in launch/running (also, nice mix) games. There's a bug when I jump midair and reach some height between the cliff and the fall and instead of falling I just magically walk in the land as if I were in the same height (the head of the zombie was almost beneath the cliff) the only one that I noticed and it was a lifesaver few times. 5/5

Freeway Fury 3

Play Freeway Fury 3

Sep. 20, 2014

Rating: 0

Liked the fury mode, didn't like the lack of alternatate roads and didn't like the boss. FF2 was better overall. Maybe getting the new things from this and putting there would be little bit better... Also I'd like to see more cars than just aliens ones (I know there were new, but they weren't much to me). The story didn't please me much too, but that's way too personal (taste).

AdVenture Capitalist

Play AdVenture Capitalist

Aug. 17, 2014

Rating: -41

When selecting x10 or x100 the BUY button could tell you when you're able to able only 1x, 10x or 100x (or even better: says how many you're gonna buy with current money). There is a bug that everytime I buy upgrades and they go to bottom and then I reset, I have to refresh the webpage so I can see all upgrades again.

9

Play 9

Aug. 12, 2014

Rating: -2

Can I complain a little bit about the colors (specially 3, 4 and 5) being a little bit too annoying? Feels different from 10 game, maybe if they were less bright.

Developer response from iojoe

Thanks for the feedback Utiru! The colors may have changed a touch since I've changed computer screens between games. I'll look into that. Btw. if you'd like to play with the black theme from "10" you can - it's in the setting menu.

Glitch Lab

Play Glitch Lab

Jul. 22, 2014

Rating: -14

Haha, funny way to overcome the fact you were too lazy to actually do some pixel art and mapping for a game.

Developer response from nazywam

Ssshhh.

StrikeForce Kitty

Play StrikeForce Kitty

Jul. 05, 2014

Rating: 0

I get to world 2 and 3 with a lot of run health but if chosen seperately I can't even walk a bit, this is making it so annoying to get past World 3, specially with lags.

Death lab

Play Death lab

Mar. 03, 2014

Rating: 1

If you keep changing the weapon using the 1, 2, 3 and 4 keys you can have [almost] unlimited ammo since it somehow bugs the countdown (so the weapons won't lose ammo while shooting). Also the hand grenade can go below the bar we're standing if you just shoot it 90º down, no other weapon does the same.

Dynetzzle

Play Dynetzzle

Jan. 23, 2014

Rating: 2

After a while, both the background image and background music are annoying, despite that, I just wish I could type instead of clicking repeateadly, as stated by JinoSilverflamE. 5/5.

Ernesto - A Quick RPG

Play Ernesto - A Quick RPG

Jan. 02, 2014

Rating: 20

This would be the mainstream view of updated version of your RPG game without space, I presume.

Developer response from danielben

yep!

Diggy

Play Diggy

Nov. 10, 2013

Rating: 1

You have to build a strategy to get to the top (by doing diagonal drillholes), that's understandable, but the control of the character seems kinda odd, specially the drop of fps.

Cursed Treasure 2

Play Cursed Treasure 2

Sep. 15, 2013

Rating: 1

Maybe a solution for the target is giving us the option to choose which target each tower should aim for: if I want one specific tower aim for the ones with gem, this will be the priority (in case there are more than one enemies and just one with the gem) at the same time I can choose the one that is furthest to the gems, in case I don't want them to get any close (and I know there are more towers that will kill the ones that already passed/are low life). Although I agree it's part of the challenge not being able to control, it could be an option.

A Duck Has An Adventure

Play A Duck Has An Adventure

Jun. 06, 2013

Rating: -14

15 points just to click. SOOOOO HARD.

Super Clew Land

Play Super Clew Land

Sep. 10, 2012

Rating: 1

I know it was designer for Ludum Dare and therefore there were no needs for further menu and stuff, but I'd recommend it to have a menu so we could actually see the credits, hear more music and pausing. Also about the check points, hapenned me once I was spawning really close to some enemies, so dying could mean to die like 3 times instantly until I get able to get out, which is frustrating. I enjoyed this game a lot, it could be longer though.

Epic Friends

Play Epic Friends

Jun. 23, 2012

Rating: 2

I could complain about the pixelated graphs, but it actually made me like it better. Maybe more misc. on the scenario, a huge green bright color is sorta annoying after a while. I beated all levels in every difficult, which was quite nice. I point out two sorta of bugs, when we have two towers colliding with eachother and moving (to the same direction) they gain a huge boost on speed, which is actually great, but still a bug. Also, throwing axe can kill two minions at one shot, if enough damage, when they're groups or spawns of the pink mother one. Dunno if intentional.

Epic Friends

Play Epic Friends

Jun. 23, 2012

Rating: 1

I would say the game is just the primary concept put on effort. You could use this concept and go pretty further. For example, specfic spots that friends can move through and/or enemies, like change of terrain. It would seem a bit more like other regular TDs, but would give more strategies and difficulties (as well as more bugs, since the enemies push the towers down). Some specific enemy could have a reflect/attack and friends being killable (and/or would revive after finishing the round) or even a way where there is no "NEXT" button, enemies keep coming as soon as last wave is finished. I'm actually running out of ideas, because most of them would actually turn this game more like other TDs, which isn't something I want, it's the differencial of this one.

Ink Battle

Play Ink Battle

Apr. 02, 2012

Rating: 1

I loved I didn't have to go back to earn more money, although it could be harder (or have a harder difficulty).

Last Robot 2

Play Last Robot 2

Feb. 25, 2012

Rating: 2

WHERE ARE MY FREAKIN' AWESOME SUNGLASSES WHEN I'M EATING THE DAMN PIZZA?

Defender's Quest (lengthy!) Demo

Play Defender's Quest (lengthy!) Demo

Feb. 24, 2012

Rating: -1

I don't actually think this game isn't worth paying. It may not be THAT good, as every TD it makes me like it a lot but then gets too repetitive and it's easy for me to get tired of it. Although, it's not expensive at all. And there are several things I liked about it. If you do the math, it's less then $5,00 (since it's 50 kreds and for $10 you have 110 kreds). I don't think I regret spending my money but I'm not that excited about it as well. The only reason I paid is cause I do think the music are totally worth.

SCGMD4

Play SCGMD4

Feb. 03, 2012

Rating: -10

Look! There's this song from an artist I really like! Oh, wait... I just know this artist because their songs were in SCGMD2 |:

Random Heroes

Play Random Heroes

Dec. 07, 2011

Rating: 2

I think the game is great. The concept isn't pretty new but the game is fun and I liked a lot the graphs. Altough it seems pretty easy, I've managed to beat every achievment by just doing what I must, and chars could have differences between eachother as someone already replied about it here. It could have more guns/more difficulties/more things just to have longer gameplay and harder stuff. The levels could be the same, but guns lowered or monsters enpowered. Fav'd and 4/5, I just didn't give a 5/5 because of its easy difficulty. Oh, and the songs are pretty funky, but just as Zelda's, no matter how good they are, they'll get annoying after a while.

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