When you complete a level and you go into slow-mo, pressing R to restart the level causes the chick to stay in slow mode. Going back to the menu doesn't fix this but reloading the game does.
The same goes for exiting to the menu while ending a level.
Just thought you should know :)
My one complaint would be that you can't play exclusively with the keyboard or exclusively with the mouse, unless I overlooked something there.
Other than that, Very cool game :)
Awww, I'm slightly disappointed this is not a picross game, but it's a pretty nice pipe-oriented puzzle game, and it's always a pleasure to solve those :)
Considering this is a game where mindless clicking can be involved at times, maybe you could make it that the popups don't close automatically on any click, because I've missed a couple because of that :
Maybe give us in the tooltips a way of knowing how much we sacrifice in terms of base ore to produce byproducts when we build the corresponding factories?
Something a tad strange happened, while I was battling Bahamut he turned into Gaskins.
Also I haven't got the achievements for defeating Fenrir and Bahamut.
I'm aware of the achievement problem, and will fix it shortly, applying it retroactively as well. As for the other...that's VERY strange. I'll look into it and fix asap. Thanks!
I just encountered a strange occurrence during the last level around midpoint, as long as I was staying in the same exact spot, nothing was spawning and I was just running on flat land. The level gauge was still there though, progressing as usual. I moved a bit and things started appearing again.
The little enemies that you can find for the first time in level 10-2 (first wave, second type) have a strange highlight on the right. I don't think I noticed that in the beta, but it seems pretty apparent now. Did something change?
This game is great and all and every new update makes me dive into it again, but to add to some comments earlier, is it possible to make it so we can scroll through the long lists with the mouse wheel?
All of the problems I've encountered have been already described in earlier comments and noticed by the developer. So nothing add, it's a fun and enjoyable game altogether :)
@Smurf123> you don't have to push the button to kick it further, you just have to run longer. You can stand just before the button, run, kick and it will land where you want it to.
Yeahh, I'm thinking for a good fix.