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WakefieldStudios' Comments

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Dungeon Team

Play Dungeon Team

Jun. 22, 2017

Rating: 7

sincere apologies to those of you experiencing server issues like lag or disconnects - we are working feverishly on it - thanks for your patience & thanks for playing!

Peguin Theory

Play Peguin Theory

Feb. 17, 2017

Rating: 0

This was made (mostly) in 48 hours for the 2017 Global Game Jam

War of the Shard

Play War of the Shard

Apr. 16, 2014

Rating: 0

sorry! at the moment it saves only when you leave the character screen (through the 'back' or 'home' buttons) ... i guess we could throw in another save when you lock in attributes ...

War of the Shard

Play War of the Shard

Apr. 06, 2014

Rating: 10

Well, I have officially been knocked off the arena leaderboard. Thanks a lot, pffffff.

The Appalese Wall

Play The Appalese Wall

Oct. 12, 2013

Rating: 3

Hey everyone - thanks for all the great feedback, and thanks for playing. I got totally behind on Wakefield Studios stuff due to my move from South Korea to lovely Phoenix, AZ (for a job). I've FINALLY started making progress on the sequel again, so I feel ever so slightly more comfortable showing my face around the forums and whatnot. The answer, of course, to all your frustrations (and bug reports), is this: "We fixed it in the sequel." Anyway, I can't tell you how great it is to hear from those who really enjoy the game. I promise the sequel is going to have more of everything and just generally be more awesomer.

The Appalese Wall

Play The Appalese Wall

Dec. 11, 2012

Rating: 1

By the by, can we get a few of you to vote on tags for the game? (see the above link: "Add and Vote on Tags>") I think it will help it get exposure...

The Appalese Wall

Play The Appalese Wall

Dec. 09, 2012

Rating: 0

A quick note: we also lowered the threshold at which a hero decides he's "low on HP" to 25% (from 40%) of his max health. We are going to work on a smarter way for heroes to decide whether fleeing is a good idea or not, but, in the meantime, it will happen a little less often now...

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