sincere apologies to those of you experiencing server issues like lag or disconnects - we are working feverishly on it - thanks for your patience & thanks for playing!
sorry! at the moment it saves only when you leave the character screen (through the 'back' or 'home' buttons) ... i guess we could throw in another save when you lock in attributes ...
Hey everyone - thanks for all the great feedback, and thanks for playing.
I got totally behind on Wakefield Studios stuff due to my move from South Korea to lovely Phoenix, AZ (for a job). I've FINALLY started making progress on the sequel again, so I feel ever so slightly more comfortable showing my face around the forums and whatnot.
The answer, of course, to all your frustrations (and bug reports), is this: "We fixed it in the sequel."
Anyway, I can't tell you how great it is to hear from those who really enjoy the game. I promise the sequel is going to have more of everything and just generally be more awesomer.
A quick note: we also lowered the threshold at which a hero decides he's "low on HP" to 25% (from 40%) of his max health. We are going to work on a smarter way for heroes to decide whether fleeing is a good idea or not, but, in the meantime, it will happen a little less often now...