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WalrusBites' Comments

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Restricted Zone

Play Restricted Zone

Jul. 08, 2019

Rating: -6

The barrels don't explode? Literally unplayable, 1/5 stars! Fun, but needs some additional mechanics to make it more interesting. Deployable barriers or decoys would add a lot of depth, for example.

Bit Warfare

Play Bit Warfare

Mar. 25, 2019

Rating: 0

Game mechanics are a bit lackluster, but 10/10 on sound design. Excellent handling of encounter music and leveling notifications!

Orbs Shooter

Play Orbs Shooter

Jan. 04, 2019

Rating: -2

Got through the first level before encountering two serious flaws: 1. Shots are hitting BELOW my mouse, not where I'm actually aiming. 2. There is no guarantee that the orbs will ever actually approach the "hearth-piece", which is extremely boring. It's an interesting concept, but needs a LOT of work. Why isn't the yellow orb round?!

Rogue Fable III

Play Rogue Fable III

Dec. 06, 2018

Rating: 1409

Why don't our mages have resistance their native element? Going up against fire-based enemies as a fire mage weakens your damage output, but theirs seems to stay the same.

Elite Squad 2

Play Elite Squad 2

Mar. 06, 2018

Rating: 4

The first boss fight is unbelievably boring. The powers and combat lack any punch that would make it enjoyable to watch combat play out. In the end, it's just another poorly-designed tower defense with a high level of polish.

mineslither

Play mineslither

Dec. 05, 2016

Rating: 4

I don't wanna be too down on this game because it's an interesting concept, but the Minesweeper implementation is completely wrong. Two mines CANNOT be adjacent to a '1' square under any circumstances. You have to actually play your own game to see if the mechanics are working!

Alien Complex

Play Alien Complex

Nov. 08, 2016

Rating: 6

A short but very solid rogue-like shooter!

Colonization

Play Colonization

Feb. 11, 2016

Rating: 25

This game deserves a lot more than a 3-star rating! I think the spotty English is holding it back, but the game has a fairly high barrier to entry due to its nature. Keep at it and it's very rewarding! However, beyond a certain point, I think it's possible to keep playing forever. Eventually, I started generating enough gold to bomb the entire board (except for one top-tier fortress), then rebuild from scratch until my score was as high as I wanted it.

Developer response from dimalev

thanks!

Space Adventure

Play Space Adventure

Jun. 25, 2013

Rating: 1

It's a good start, but without a goal of some sort, there's really no game here. Are you planning to have the game generate the asteroid field dynamically or will the game have static levels?

Developer response from lucasdiasribeiro

iam planning generate the asteroid field dynamically... and thanks for your feedback...

Village Wooden Room Escape

Play Village Wooden Room Escape

Aug. 13, 2012

Rating: 2

Congratlations! I am success!

Overhaul

Play Overhaul

Jul. 24, 2012

Rating: 3

I second Mistermind's comment. The sheer number of blocks I have to deal with after unlocking a few of them hurts me more than it helps. Adding a "loadout" screen that allows us to select which blocks we want to appear would be a simple fix and earn a 5/5 from me.

13 Days After

Play 13 Days After

Apr. 11, 2012

Rating: 34

The weapons in this game are superbly balanced. The various types of enemies forced me to switch between my pistol, shotgun and rifle quickly to conserve ammo. The resulting gameplay is far superior to just giving me one really powerful gun that kills everything.

Teddy Bears In Love

Play Teddy Bears In Love

Mar. 12, 2012

Rating: 4

This...is actually a pretty decent puzzle game with a layer of sickeningly sweet Precious Moments layered on. Even the music isn't bad.

Mars Commando

Play Mars Commando

Mar. 02, 2012

Rating: 2

Two more suggestions: Implement saving. I reloaded and lost all of my progress, which pretty much means I'm not going to bother finishing the game now. I'd also recommend that the game not reset the music volume after every single menu.

Mars Commando

Play Mars Commando

Mar. 02, 2012

Rating: 2

This is a solid game! I love the Dune reference in the intro and the art style is fantastic. Two suggestions: The debug window should be disabled and the manual should make it very clear that the bot can both heal your units and damage enemies.

Clockwork

Play Clockwork

Mar. 02, 2012

Rating: 1

I dig the style and concept of the game, which is fairly original. However, the game doesn't save my progress. This is a huge oversight, but I'll bump my rating up if it's added later.

Building Demolisher

Play Building Demolisher

Mar. 01, 2012

Rating: 0

The description left out the phrase "or die in variety of horrifying ways". Seriously, who does this guy work for?

Octeria

Play Octeria

Feb. 29, 2012

Rating: 16

There are some serious issues here: Everything moves too slowly! Several times I found myself wondering what to do while I waited for the next wave of enemies. Hitting the pause button counts as a game over, which makes no sense. Perhaps worst of all, there is absolutely nothing original about this game whatsoever. If you can't be troubled to make something innovative, at least do it well. Last thought: Why does Diamond Hollow appear under "More games by Pegas"? Arkeus made that game, not you guys.

Apple Cannon

Play Apple Cannon

Feb. 23, 2012

Rating: 10

Production values are great, but it manages to make firing a cannon boring, which is no small feat. Gamezhero continues its streak of completely unoriginal games.

Space Difference

Play Space Difference

Feb. 22, 2012

Rating: 2

The difference genre is fairly well developed, so it's rather frustrating to play a game that hasn't learned anything from its predecessors. At the very least you should display the cursor on both sides of the picture.

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