Red flags.. They shouldn't be able to send me an email with my password. Doesn't seem very secure. Passwords should never be stored somewhere as plain text.
If you use none of the 50 given workers it doesn't give you any food back for it, idle workers should just be on the farm/food source or not contribute to the food degradation. It would also be nice to see an idle worker count so you know how much more of the 50 you can assign. I'm sure there will be a way to increase the number of active workers to 254 in the future but right now it's stuck at 50 and they just consume food if inactive.. Like others say, things should stop when trying to enter negatives on a supply, like when food enters negative you should force 50/2=25 people to go into food turning food to a red 0 value until it is fixed by the player. Or just make an idle role that makes people not use food and take people out of the nonfood roles equally.. It would be nice to see a food/sec wood/sec coal/sec stone/sec tools/sec up in the status bar instead of down in the adding to task section but that's my preference. Shouldn't making tools cost stone and wood?
A simple programming 101 assignment? 2 actions possible seems impossible to lose the game as there is only one enemy that does less damage than is possible to kill you by the time you kill it. Not really fun for anyone as just this basic combat. Can definitely be improved upon.
I liked EntForge's game about Spitzer the Flying Rocketeer better 'Bear in Super Action Adventure' At least it had an upgrade system that lets you beat bosses. And a real story..
So you don't save in the end to have that one extra credit for the next game? I don't know why I got 8 credits when he said seven first then. Oh well.. inflation. Maybe I missed a hidden ending since I got a game over.
Each figure could have a name/ number collected number, that would be nice. You could have some figures be harder to get than others like ultra rares having diamond stands, rares having red stands, common having white stands. Also could make it more apparent chances you have of getting each kind of prize, I mean if you turn it into a trading card game there would be a certain chance to get rares listed on the pack sometimes. Sometimes games have the odds listed on a site somewhere..
Is there any reason to use level points above 13? I guess you cap your skill tree way too early. Honestly I think there should be a mini optional boss/spider queen in the spider forest to challenge the player. As it stands there doesn't seem to be a reason to upgrade stats yet.. can go through the whole game map without selecting any stat points so far.
In the final game we plan to have more skills in the tree but also have you gain skill points every few levels instead of every level. thanks for playing and the feedback.
Yeah, when unlocking the red door the game softlocks so you can't move. Then it's still locked when you reload with all quests done. Personally I think you shouldn't level so fast, wolf skill can kill pretty much anything so op skills. I don't think you should be able to buy the items that are in the crafting, give more of an incentive to craft.
Read the objective carefully in the "info 'n stuff" menu... :)