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Game comments and reviews
Apr. 15, 2011
And yet the first one is just as popular...
Oct. 22, 2010
What does it mean by "new starting point"? When I start again it isn't at that space...
Jul. 05, 2010
Healing is cheap because you're like, "Yah, now they're about the same health as me!" But then you're like, "Crap, now they're at full health!"
Oct. 07, 2009
For level 15, if you don't have a mic, play some really loud music in iTunes or something.
Sep. 16, 2009
Needs moar mute button.
Jul. 23, 2009
Awesome patterns: 100 101 100 70 71 70 70 72 70 71 74 70 Actually, pretty much anything in the seventies looks awesome.
Jul. 15, 2009
needs a pause button.
Jun. 16, 2009
Well not any more.
Y'eh know, it shouldn't be in the multiplayer games list.
Jun. 04, 2009
Awesome game. Very addicting. Also, FRIGGIN' TRICERATOPS NEED TO GET OUT MY WAY
May. 30, 2009
ZAch: You can only kill them from behind.
May. 29, 2009
xmanickc: http://en.wikipedia.org/wiki/Prisoners%27_Dilemma
May. 02, 2009
It's a bit odd that the slow-moving character has the higher rate of fire and the lower damage of the two classes. Note that that I say "odd", not "bad". 5/5 for sheer entertainment value.
Jan. 12, 2009
inb4 front page.
Nov. 16, 2008
To begin with, there are some annoying issues, like the lack of friction and random collapses caused by wobbling blocks. Also, the blocks seem to come in groups - I always get three Z-shaped pieces, then two L's, then three blocks, etc. In addition, it is unbelievably annoying to have your carefully constructed tower collapse because a falling piece brushes up against an off-center part of the tower, becomes uncontrollable, falls, and takes half the tower with it. There needs to be a delay between when the block touches the tower and when you lose control of it, like in Tetris. On the other hand, this game has a great concept behind it (unlike most of the "games" on this site) and has perfectly captured that "one-more-time" feeling that can lead to hour-long playing sessions. Overall, I give it a 3/5.
Oct. 30, 2008
Huh. Another one.
Oct. 20, 2008
ninjakid: Burn in hell.
Aug. 30, 2008
Trees block view. 'Nuff said.
Aug. 22, 2008
Good game, but it needs more depth.
Aug. 13, 2008
If this is a demo, somebody's gonna have some broken thumbs.
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