Would have been great if the controls weren't broken. Wall jumping has never been so frustrating. There should have been key mapping options too, so that you could assign J K L and R to something more intuative. 2/5
Not what I expected at all, but still a pleasant suprise. Kept me addicted for a couple of hours until I got stumped on some of the more cryptic combinations. A nice, simple game with a clean interface that works. 4/5.
I'm all for open source solutions like Box2D to solve complex problems such as physics in flash games, but isn't it about time developers stopped making them so identikit and actually put some thought into the level design instead of repackaging them and getting users to create fun levels for them. 2/5
Basically just BT lazily molded into the template of a mediocre TD with one or two concepts added. Most levels are pretty unbalanced and later levels confuse over the top difficulty with challenging fun. 2/5
Another samey Box 2D physics game. The gameplay has a frustrating degree of accuracy at points and didn't save my data. 2/5 Needs to be playtested more.
May have a good art style, but beyond that it's just your average illogical, non intuative escape game. Doesn't even scratch the surface in comparison to others like Vision. 2/5
Has the solid gameplay that I have come to expect of all Nitrome games. I can understand the resentment of paying for extra content for a browser based game, but developers should have the right to be able to add optional content especially when each game can take a month to complete. 4/5
Poorer and much Blander. Which is strange considering pretty much nothing significant about the gameplay has changed. Proof that sequels shouldn't be made if nearly everything is the same. 1/5