Great game! Just a few suggestions:
1. Would be great if there is some way to see the stats of the weapons that could be created under the Alchemy tab. I won't know whether I want a blade that grant lifesteal without knowing how much damage I'd have to sacrifice.
2. There should be also some way to automatically sort the inventory so that I'd know how many gauntlets, charms so forth I have without having to count them one by one.
3. Item drop list in bestiary would be awesome too.
I'm not sure if it's just me, but I ran into a bug after I get the orange badge thingy. In the stage after, I was told to collect all my past selves, but nothing came out at all!
This game is a good education material for game design. It breaks pretty much every rule of "fairness" in platformers -
1) Traps which are impossible to avoid unless you know in advance no matter how good is your reflex and skills
2) Inconsistency - some objects kills you, others that look just the same don't. In areas 7 and 8 there is no way to tell if the hole you are jumping in will blow you up or not - there's like zero consistency there basically.
I could go on, but this game is just the kind that pisses everyone off.
A game with some potential, but terrible implementation. Some bugs are tolerable in flash games, but certainly not ones that causes your game to crash every now and then.
There are serious problems with the AI. Even if we turn off the Auto-Move function and position them to attack Point A, you cannot stop them for attacking Point B also as long as they are close enough.
It's really frustrating that after you select the units and click an empty space, you'd have to click again to decide whether they should move to the empty space or try to attack the empty space. I'm sure it's not just me who'd wish them to simply move to whatever I click 99% of the time.
Quick tips:
1) For the first 4 characters, forget about any weapon upgrade other than the 3rd weapon which has practically unlimited ammo.
2) Don't worry too much about how you distribute your stat points - you'd be able to max everything by Lv8. That said, though, do prioritize accuracy and attack if you want to finish the game faster. (Ammo and HP helps too - to allow you to have a bigger margin of error)
3) The Defence stance costs 2 AP. In this mode, you attack anything which is MOVING within your range. (i.e. if enemy is firing at you without moving, it won't do anything)
4) If you're having problems with the stage, remember that even if you die, you get to keep your level and credits. So if you failed a lot in the first few stages, you'd probably get to max level in no time.
5) Before you get to max your stats and better equipment, don't rush in whenever it's your turn. Duck behind walls, and don't expose yourself unless when you're attacking or in defence stance.
Consider skipping the turn by waiting for the timer to tick to zero so that you won't get hit due to the fact that if you combine something random, new blocks that come in might grant the enemy a chance to attack you.
Do this whenever:
a) there is no 4 tile or higher combo available on the screen;
b) there is no possibility of attacking; and
c) there is no possibility of defending.
If you play in such a conservative way, most of the time you'd never get killed due to random new blocks dropping in!