So, wait, this is literally just the game Fillz--identical levels and everything--with this dumb "story" that looks totally different and makes no sense added in. What's happening here? Is this stolen? Why is translated terribly from Russian?
I really liked this game. I was happy to go through it three times, doing better each time (the last time with a notepad out reminding myself which stats needed to be high for each encounter!). A lot of fun, and a worthy followup to both of the 'Home' games. I really hope you keep at it. Thank you!
This game was great! Controls were a little slippery, which was frustrating at times, but that's my only complaint. Good execution of the concept, interesting but not impossible puzzles, cool level design with the occasional shortcut that doesn't feel either obvious or impossible to find. Looking forward to a sequel.
Great, another mobile-intended game with a web port. That means it'll be 100% mouse based unnecessarily, and there'll be microtransactions (if not now, then soon). Lovely.
A way to make this more of an actual idle game (instead of a furiously-whip-the-best-monster game) might be to create an auto-whip function that goes slower than a person would normally click (so that there's still a reason to click if you want to make money faster) and can only work on one monster--that way, you can actually leave this game to idle and still make money, but if you want to go faster you can actually interact with the game to do so.
Gotta say I love this game but the horse part is just too frustrating. I'm sure I'd get it eventually, but I just don't really feel like it's worth it after dying on every new obstacle.
Like the game but it is definitely too slow. And you should either have that little tutorial in the beginning or you have the first few tutorial levels -- but both is just redundant, especially when those first few levels are the examples shown in the tutorial.
As in all of these games, needs a fast forward button. I don't really need to see the slow scroll of the crowd or the celebration of oranges and racist small animals for every single level.
Enemies have a little bit of invincibility as they're coming out of doors. Shots that would otherwise kill them just hit them and they survive long enough to shoot you.
Lag is an obvious problem. Also, can you differentiate the icons for skills that give +1 vs +2 etc? They're different when you choose them, but I wish there was an easier way to tell which was which without clicking on each individual square.
Music is loud static for me as well. And all the objects you have to find are visually different from the background--I think they're sharper--so most of the time it's not even necessary to know what you're looking for, you just click the things that look like they're photoshopped in.