Decent game, but could use a few improvements. The movement is too unresponsive, it doesn't let me shift rows really quickly, and this feels extremely clunky and unrefined. Also the fact that your 'nyans' was just score actually offended me, it should count how many times the music says 'nyan', anything less is an insult to good aesthetic taste. 2/5, not a bad game, but poorly designed.
You're a horrible person. It took me like 10 minutes to get fully upgraded lasers in the whole grid, and it only took like 5 seconds to kill the boss :|
3/5. Very intuitive, very interesting mechanic, but you need to do a LOT more with it. Have upwards of 5 different colours going at one time, large, complex puzzles which require a lot of thought; this game has great potential to be a fantastic puzzle game.
*get gold fairly easily on levels 1-16* *get stuck at 30 moves on level 17* *look at level 18, decide it's time for bed* This game is fantastic, simple pleasant music, delightful graphics, and one of the hardest puzzles I've ever played; yet it's so damn simple! 5/5, easily.
*scroll around planet, find small cave, click embark* half an hour later: "YOU CALL THIS SMALL???" 20 minutes later: *find the place with the orb, from underneath, start digging up and around it* 5 minutes later: *reach top of dungeon thing, realise that it was right near a place I visited about 5 minutes into the level; go down, grab orb, come up* two minutes later: "Can't find my way out, I guess I'll dig directly up." *hit rock* "WHERE DO I GO??" 13 seconds remaining on the clock: *reach the finish line!* 20 seconds after finishing: THERE'S A MINIMAP??? ------Excellent game, a well deserved 5/5, AND NOT EVEN FINISHED YET!
Level 4-1, the only options you have are the grab the battery to the right of the start before the left one, and to push the crate at the top-right around more than you need to. Where did you learn to design levels? 1/5, terrible gameplay overrides the moderately interesting graphics.
Very good application of a simple and over-used game style, the physics puzzle move object A-B. Interesting gameplay, cute theme, and a few very nice level designs. Her voice is annoyingly high, and some of the music is obnoxious; 4/5!
2/5. Ultimately a mediocre design; although the graphics and music were appealing, the level design was unexceptional, and the game controlled very poorly. I gave up on level 23 because the controls were poor enough for the level to be difficult, despite the level itself not being hard given good controls.
There are so many ridiculous problems with this game that it deserves nothing more than a 1/5. Sniper bot: You can't CHOOSE when to do it, and if a human walks into your cursor when you're clicking rapidly, then you kill them. You lose the game when you successfully hack a computer with your last process. A lot of things are NOT optional that should be, for example, electric doors. I wanted to play pacifist, but it's really hard when you're basically FORCED to purchase abilities which will lead to the death of humans. This game is terrible in its current state, and has the potential to be a half-decent game if you actually refine it.
I wasn't genuinely challenged until the last level showed its face, and it took me like 5-6 tries to figure out HOW to do it. I had a 5 thick wall of men, flamers at the front, then imploders, then nailguns, fuel cannon, and lastly lasers. Even though they were holding out fairly well by themselves, I needed to use the support options vigilantly, well timed repulsor hits were key to survival. All I can say is wow, this is a good game; it has its flaws, and those flaws are gaping, but it still manages to be a fantastic game in and of itself! 4/5, not perfect, but not too far off!
A VERY good concept, the conservation of momentum makes it interesting to play, and very unique. A short tutorial explaining that holding down the mouse button works (instead of just clicking) would have been nice, and it's far too short, with many of the levels being extremely simple. 3/5, needs improvement, but has lots of potential!
@comment about the mace, if you don't pick it up, you can't break the window.
The fact that you don't think to bring the fire extinguisher with you is just stupid.
Terrible game, some levels were alright (the last one mainly), but at least half of them were just "Put bomb here = win!". On a few levels, in order to get the trophy, I had to put a bomb in the EXACT same place multiple times, with different results every time; the physics engine is worthless. This isn't a puzzle game, it's just bad.
Good graphics, and solidly developed game play mechanics, decent music to accompany them.
However, the game is too hard to play for a normal person, it's almost impossible to control both characters simultaneously in ways any more complex then almost identical or symmetrical ways; for a normal person, that is. 3/5, main hindrance is the above difficulty, and some of the puzzles are annoyingly finicky.
This uh, this game is terrible. Graphics are poor, the gameplay is shallow as all hell (I finished the last level in 5 second with 2 clicks, you failed there for one), and well, the gameplay is utterly terrible. You should be ashamed, I feel like suing you for the half hour of my life this pathetic waste of time absorbed.