@Endovior: yes. And just like you, I also found out after ~70 in-game days. May I suggest changing the description to "without _ever_ buying\installing a turbo component?"
No, really, what the f*****g hell is up with this game's tags? They are completely random. Really, I clicked on the game just because those tags didn't look like the ones of the same p2w pseudo-fantasy action game, and then, there it is. Horror? Prison? Buttonhunt? 5 minute? Really?
I guess Idle is debatable for this kind of game, as you spend less time playing than waiting for energy.
The game lags horribly due to all the "glitch" graphics, and there's no way to disable them. Think of the people not possessing a cutting-edge gaming pc and playing flash games because of that!
@RunForLife autodmg\s is exactly what it's told, that is, Damage per second, not damage per click. So you need 3 clicks, but by autoclicking 1.5 times per second it just needs 2 seconds to break the stone.
I liked the game, but it's frustrating when you shoot an enemy and your arrow just goes through it. It happens a lot with fuzzballs, and there is no way to play around it, because timing is so strict.
@Silencian: Statistically speaking, two times in a row means absolutely nothing. Come back when it happens 30 times in a row. At least. This game, with its open-ended scores, is just very luck-based. Not biased.
When you're italian, and find yourself racking points with words such as polymorphism, peripheral, juvenile and primal, you'll notice that english dictionnaries are made of latin-rooted words.
I just fought my way through the mystery dungeon. I thought it would end on the 25th level, but, Surprise! stairs down! So I happily activated them and got rewarded with a glitch. It just cycled between tileset pieces showing them all over the screen, while I couldn't move. Anti-climatic? Or is it supposed to be like that?
2 main problems:1) It's buggy. Sometimes the pieces just stick to the border with no reasons, and other minor things 2) There is no way to figure out where are the holes in your "thing" when every piece glows yellow, so that even HOLES glow yellow because of the pieces around them. So as soon as you miss a hole, you're doomed.
It's too bad 'cause that makes it nearly unplayable while it's a great concept... I'd love to see a fixed version.
concerning the second point. I was playing with the colors, effects and such, and latter tested it, it is a bit harder to find the empty spots, but not impossible (really, why would
u have some problems identified the forms of the tetris pieces?)! so i went with them as it is
an easy game at the moment anyway.
but i will test more in upcoming versions.
I really liked the game, very neatly executed, with all the balancing (health\lifespan, spend everything vs. stash money hoping for a gold ticket).
There are just 2 things I did not like: first one, as said, the unchanging on various playthrough: it may not be necessary to give some advantage to the player, but after a dozen playthroughs it gets REALLY boring doing the same things. My suggestion is, at least change scenario after some level: new background, new enemies... Or, introduce some of the game's mechanics after a while (e.g. no lifespan until you're level 5. Of course, you'd get less points before that).
Second: some once-in-a-play trick to counteract bad luck. I died twice after succesfully using a gold ticket with 1000 gold and no armor shop & no potion shop in sight. And once because of triple dragon in 5 rounds. I'd suggest a "skip encounter" power, or a "reroll the day's progress bar" power, to be used once per play.
Great game, though, I'm looking forward to the sequel!
Half of a bug: Right after kicking a character, i think the selection stayed on that slot (without me noticing it) and the next mission I got to play with the "?" character... Also, the sprite was not the one of a character I had, but the one I was about to encounter on that same zone. Also, I never had that character before. Nevertheless, the game went by smoothly anyway.
First: bug report. Enforced silence seems to be very buggy. almost 1/3 of the time it will lock everything for 2-3 turns instead of one, particularly when played while there is nothing on the field (at least that was my impression). Second: the AI is too stupid and\or buggy. I saw it disintegrate a vanilla 1 creature with a (non-wall) 5 on the field. I can understand strategically not-so-good choices, but this? Other than that, nice game.
There are multiple problems with multiple-hitting the BOOM button. It gives multiple explosions ( at least the graphics) and sometimes the dynamite wil NOT explode, and be counted as rubble...
Evrybody who liked this game, go study some topology and\or graph theory. (as in: serious branches of mathematics, not some random pseoudo-scientific book). This is EXACTLY what they study. Kinda... Let's say it's a perfect example.
concerning the second point. I was playing with the colors, effects and such, and latter tested it, it is a bit harder to find the empty spots, but not impossible (really, why would u have some problems identified the forms of the tetris pieces?)! so i went with them as it is an easy game at the moment anyway. but i will test more in upcoming versions.