Okay I'll apologize for the double comment but really what ground have you broken here.
You made a game that's kind of atmospheric, and it's pretty. Otherwise it has tedious and overdone puzzles that I've seen in every puzzle game ever created.
Invest me in your game. Show me something I haven't seen before. Pushing blocks onto buttons is not new ground.
This is what this is? Really? I was expecting more. This didn't tell me much at all. The music drones and gets annoying quickly, the message is preachy, and the game is either way too pretentious or not trying hard enough to get the message across.
I really don't know why everybody is complaining about the controls. I think it's just nostalgia and bad memory screwing with them.
After a little while to get used to them, the controls are PERFECT. Easy 5/5, still my favorite platformer of all time.
Sadly this sort of thing isn't allowed by Kong or Valve. If we had any say in it, then yeah, you'd be able to do this. There's nothing about our game or tech which says you can't do this. It's all about the restrictions placed on us by the various platforms. Sorry to hear you'll be a sad man.
This is such an amazing improvement.
In Volume one, I felt like I was playing Mario but with a ball rotating animation. This game you improved more then just the graphics, but the feel of being an actual ball. You behave and act like a ball would rather then just a platforming character. 4/5.
Sadly this sort of thing isn't allowed by Kong or Valve. If we had any say in it, then yeah, you'd be able to do this. There's nothing about our game or tech which says you can't do this. It's all about the restrictions placed on us by the various platforms. Sorry to hear you'll be a sad man.