This game was absolutely awesome. Really creative and epic implementation and progression of difficulty. I feel like the depth of each different mechanic peaked at medium difficulty, I wish there were hard and extra hard puzzles. Other than that, 10/10 game. It was too good, I want more content!
The moment you realize that your slash is essentially invincibility, the game becomes much easier, because if you time your slash every time an enemy attacks you, you can't die, even if you suck at aiming
This game is way repetative. there were like 10 days that were all replays of themselves. Too little choices matter. happiness is worthless after the start of the game, where it's the most important stat.
It would be cool if you could mark certain squares with diff colours, kinda like sudoku (using shades of black or something).
It would be convenient to mark all the ends, of the lines, and then mark all the ends of the previous number, etc.
Fun game, but there is no climax to the game. I feel like the whole game is just a tutorial to get you ready for the big act... but there is no big act.
Beat level 1 and get 1 point, beat level 10 and get 10 points, beat level 99 and get 99 points etc