IMPORTANT NOTE REGARDING BOTS: Do not put the name of the function in brackets. This poor design confused me until the second puzzle accidentally explained that they are not necessary. Also, don't try to input multiple actions at once despite the instructions implying that is possible. It's not.
I think the game isn't accepting things right. The bot puzzle seems to be telling me I can input multiple things at once separated by |'s, but then it goes and hemorrhages itself and won't accept it like an idiot. And then it went and reset my bot's position because it needed that for some goddamn reason.
"Repair speed" is kind of a lie when upgrading it doesn't affect the SPEED, just how much it does per block every 5 seconds (which is NOT upgradable and thus calling it speed is a barefaced lie).
I see you hired Satan to design the Endless Hunter level. How'd you manage to do that without selling him your soul? Or did you...it'd explain the lack of a "R for Reset" option.
+Pedromendes Yes, I think one of the devs is the same. That and in the settings (Wrench icon) there's an ad for Cloudstone. It's an interesting bit of nostalgia, to be sure.
As nice as this is, it would be good to warn us up front that the game does NOT handle the same way the other Decisions do. Expecting to be able to slash my sword without targeting an enemy didn't help. As did the fact that I had to click an enemy like this is some sort of tab-targetting MMO instead of a game with the name "Decision" plastered on it.
It's a great game, no doubt about that. But towards the end the lag makes it nigh-unplayable, especially when you lag into a position where the lag force-ends your game (i.e. you're so lagged your gun won't properly aim towards the zombie on your hood in time so its kill timer hits 0 and you die an unfair death).
Refreshing the game will clear up lag if you played for a really long time.